Ayumi:experimenting With Lightning

DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
edited July 2003 in Mapping Forum
<div class="IPBDescription">Better or Worse?</div> My Ns_Ayumi is now very-very-very close to first beta, the only things I have left to do is adding some vents, add playerstart entitys and a nice looking ready room. But yesterday I felt that the lighting was a bit boring so I experimented a little with the compile-settings, and this was what I came up with. The new look have much more contrast, and more shadows, but I think it looks less natural. What do you think? Should I keep the old settings, or does it look better now? <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
Here comes the pictures:

Comments

  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    <!--emo&::fade::--><img src='http://www.unknownworlds.com/forums/html/emoticons/fade.gif' border='0' style='vertical-align:middle' alt='fade.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif'><!--endemo-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    id say that the new lighting is best for hives and areas around them, but for the rest, maybe old light. Try a mixture of the 2, maybe it works.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    WTH... BOAH! ("WOW!" for english <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> )
    you finally found env_gamma I think...
    maybe you think it looks unnatural now but high contrast lightning improves the feeling of a map. looks phantastiqu?
  • CrashCrash Join Date: 2002-11-01 Member: 3395Members, Constellation
    I would bump up the lighting a bit, but not to the same state as before. You can't see much of your nice texturing as it is, and it looks unnaturally dark in areas. Its looking great btw, keep the good work up <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Evil_bOb1Evil_bOb1 Join Date: 2002-07-13 Member: 938Members, Squad Five Blue
    better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I find it especialy visible in the first pic, its got a "fullbright" look before, where it looks much more atmospheric in the after pic...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    make it in between with a tendency to dark.
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Very nice! Its muuch better GJ! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Maybe too bluish for me but ok.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    I'm going to have to agree with you Drunken, the different settings add more atmosphere, but don't look as realistic, so kind-of a draw as to which way to go. Overall the pictures look nce through, can't wait to see it.

    <!--QuoteBegin--blueman+Jul 9 2003, 12:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (blueman @ Jul 9 2003, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->id say that the new lighting is best for hives and areas around them, but for the rest, maybe old light. Try a mixture of the 2, maybe it works.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--><!--QuoteBegin--Lt.Gravity+Jul 9 2003, 12:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jul 9 2003, 12:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you finally found env_gamma I think...
    maybe you think it looks unnatural now but high contrast lightning improves the feeling of a map.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Maybe you should read what he said instead of just looking at the pictures, he said he changed the compile settings, I'm guessing he increased -dscale and decreased -bounce, which is much different from env_gamma because it would brighten some areas and darken others, where as env_gamma just brightens up everything. This also means he couldn't have it one way in on place and a different way in another part of the map.
    <!--QuoteBegin--Evil bOb+Jul 9 2003, 12:18 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil bOb @ Jul 9 2003, 12:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->better <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I find it especialy visible in the first pic, its got a "fullbright" look before, where it looks much more atmospheric in the after pic...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->But the first pic changed the least of the 3 in lighting...? It's just the angle you're looking at it.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    <!--QuoteBegin--Drunken.Monkey+Jul 9 2003, 04:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Jul 9 2003, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I felt that the lightning was a bit boring so I experimented a little with the compile-settings <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Which settings did u acutally edit?
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin--Nay+Jul 9 2003, 01:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nay @ Jul 9 2003, 01:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Drunken.Monkey+Jul 9 2003, 04:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Drunken.Monkey @ Jul 9 2003, 04:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I felt that the lightning was a bit boring so I experimented a little with the compile-settings <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Which settings did u acutally edit? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I added this after the light_exe parameters in the compile-box: "-extra -dscale 4 -gamma 0.75". <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    wheres the lightning??
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    Shadowics maybe you didnt understand what i was saying, i did look at the pics AND read what he said. Maybe you didnt read correctly i didnt say anything about env_gamma.
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    The second set of pictures look better hands down. The fullbright lighting in the first set has zero atmosphere.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Splendid. I would suggest adding some orange lighting in, perhaps. You have the contrast between light and dark wonderfully, but it seems a little monochromal.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    the before looks too bright, so...

    the after!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    i like the darker lighting... more realistic, and it makes more places for skulkies to hide <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DroggogDroggog Random Pubber Join Date: 2002-11-01 Member: 3293Members, Constellation
    <!--QuoteBegin--Sephiroth2k+Jul 10 2003, 04:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Jul 10 2003, 04:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i like the darker lighting... more realistic, and it makes more places for skulkies to hide <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Exactly.

    Better atmosphere too. Btw excellent looking map, can't wait to try it. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    edited July 2003
    <!--QuoteBegin--Sephiroth2k+Jul 10 2003, 12:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Jul 10 2003, 12:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i like the darker lighting... more realistic, and it makes more places for skulkies to hide <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I have to disagree. Not about that it adds atmosphere, because it does. Not about the it gives skulks a place to hide, because it probably will. Not even about that the lighting's darker, though it really isn't it's just about contrast. I have to disagree about it being realistic. As I type this right now I'm looking up at my ceiling light and seeing how the light falls. It's an even, smooth gradient across the ceiling, more like the lights in the first set of photos, not dropping off more abruptly like the second set. The first set is definately the more realistic of the two, the second creating more atmosphere by having a 'larger than life' contrast between light and dark. Having gone and examined those pictures I'm not even sure which I think looks better now.
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    I like the first set of pictures, they look more real. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Well, NS is not a realist mod, contrast in lighting can do wonders to maps, it's always nice to have some shadows, they tend to be atmospheric, you just have to avoid pitch black... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Well, talking about the map again... I'd say something like blueman, but since the change is from compiler values, dunno, I think I prefer the new ones
  • watch_me_diewatch_me_die Join Date: 2002-11-10 Member: 8107Members
    Who cares if it doesn't look realistic - dramatic, good looking lighting is what suits this mod. It looks very nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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