Possible Preserve Classes In Readyroom Bug.
SnO0Py
Join Date: 2003-02-27 Member: 14092Members
We all know that sometimes, when the round ends, someone is evolving, and is in egg form. When we get to the readyroom, you see alittle egg running around (funny as hell), now the problem is, if all classes are preserved in readyroom after the round ends...whats going to happen if you happend to be evolving when the round ended? Or was this already said?
Comments
read
|
V
n00b1: I CANT MOVE! HELP ME!
n00b1: CMON TELL ME! THIS GAME IS LAME! I CANT MOVE!
*starts typing "press f---"*
n00b1 disconnects
DeViL Cr0c0diLe: darnit.
Reality check. Thats a bit of a leap from something which I can easily see causing problems to what your saying.
Would be nice to be able to choose what you are in the RR, so you can just mess around <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
but it would be extremly fun if they had legs like briguy992 mentioned
Cliff's Notes:
In 1.0-, you walked around like a marine in the rr, even if you looked like a skulk.
In 2.0, you behave in the rr like you do in game.
- skulks climb walls
- Jet Packs fly
- Lerks Fly
- yada yada yada
In 1.0-, you could be an egg and still rove around like a marine.
In 2.0, you have to press f4 once to move as an egg, as Frog pointed out.
Exam is at 3.
Then there is no point in preserving the "classes" in the RR.
is this a bug?
omg that's class <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->