Turret Build Limit

DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
<div class="IPBDescription">MM REQUEST</div> Hi, currently I use Voogru's Build Limit MM Plugin, but it's buggy. With the server cavars set it dosnt allow for any turrets to be built. Ive played with all the settings to no avail. I can't find any documentation on it, seems like Voogu pulled it, so I cant find any feedback on it. So I need a MM pluginin that deals with turrets and siege turrets only. Our sever seems to handle the mines ok, but has a problem with too many turrets. With CCs we have a server rule against CC walls so we dont have any problems with that. Just the turrets.

Can anyone help us?
Thanks

Comments

  • voogruvoogru Naturally Modified (ex. NS programmer) Join Date: 2002-10-31 Member: 1827Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    What other plugins are you running? I tested this plugin and it seemed to work fine :/
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    edited July 2003
    win32 addons/adminmod/dlls/admin_MM.dll
    win32 addons/hlguard/dlls/hlguard_mm.dll
    win32 addons/unstuck/unstuck_mm.dll
    win32 addons/cdeath/cdmod.dll
    win32 addons/metamod/dlls/ArmoryHeal_mm.dll
    win32 addons/metamod/dlls/noleapexploit_mm.dll
    win32 addons/metamod/dlls/lerklift_new.dll
    win32 addons/metamod/dlls/marinebleed_mm.dll
    win32 addons/metamod/dlls/hiveumbra.dll
    win32 addons/metamod/dlls/umbraspawn.dll
    win32 addons/metamod/dlls/hivehealfix.dll
    win32 addons/metamod/dlls/jpn.dll
    win32 addons/metamod/dlls/structurehealth.dll
    win32 addons/metamod/dlls/phase_eq.dll

    Thanks Voogru, any help would be great! It works with the defaults, but if I try to adjust it with the server cavars, then no turrets can be built. No matter what I set them at.
  • The_MAzTerThe_MAzTer Join Date: 2003-01-04 Member: 11784Members, Constellation
    edited July 2003
    lol hlguard <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->


    btw, was thinking to install it (hlguard) on our server as well due that marines win more games then the aliens. To make it a bit fair (and give marines then some extra plugins like armory healing and self weld)


    <span style='font-size:8pt;line-height:100%'><span style='color:blue'>Hmm.. prolly u disabled the most things in hlguard to get ride of the fast skulk bite <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--></span></span>
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
    There is no need to run hlguard and cdeath together. Only use Cheating Death.

    I have extended the buildlimit plugin with offense-/defense/sensory-/movmentchambers limits.
    I need some help because i am a newbie programmer and dont know how to add more status messages:
    <a href='http://www.modns.org/viewtopic.php?t=204' target='_blank'>http://www.modns.org/viewtopic.php?t=204</a>
  • EvilGrinEvilGrin Join Date: 2002-11-04 Member: 6851Members
    HLguard stops scripts and dodgy cvars.
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
    <!--QuoteBegin--EvilGrin+Jul 7 2003, 05:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (EvilGrin @ Jul 7 2003, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> HLguard stops scripts and dodgy cvars. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Cheating Death also stops cvar settings like r_drawentities 0 (or not?).
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    How did this turn into a CD, HLguard topic? I had to disable wallhack check to stop the bite bug. Hlguard and CD work well together, one checks things the other dosnt. Why would ALL my other plugins work? To blame it on hlguard is the lazy way out.
  • cracker_jackmaccracker_jackmac Join Date: 2002-11-04 Member: 6891Members, Constellation, Reinforced - Shadow
    scott, i believe there is a trhead in modns.org that has a turret limit
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    No, theres not. I wish there was. Like I said it works fine until I try to use the server cavars to adjust it.
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
    <!--QuoteBegin--{DEAD}scott+Jul 7 2003, 09:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DEAD}scott @ Jul 7 2003, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Like I said it works fine until I try to use the server cavars to adjust it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There are no problems with the cvars. A limit of 0 works fine even if you have changed it a lot of times during game.

    Try to deactivate all plugins except buildlimit and noexploit and test it.

    Here are my cvar settins (maybe you misspelled it - RTFM <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->)
    turret_limit 20 //default 45
    siegeturret_limit 8 //default 45
    commandchair_limit 4 //default 3

    My extended cvars:
    offensechamber_limit 30 //default 45
    defensechamber_limit 30 //default 45
    sensorychamber_limit 6 //default 25
    movementchamber_limit 8 //default 25
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    <!--QuoteBegin--saubloed+Jul 8 2003, 04:08 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (saubloed @ Jul 8 2003, 04:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--{DEAD}scott+Jul 7 2003, 09:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DEAD}scott @ Jul 7 2003, 09:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Like I said it works fine until I try to use the server cavars to adjust it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    There are no problems with the cvars. A limit of 0 works fine even if you have changed it a lot of times during game.

    Try to deactivate all plugins except buildlimit and noexploit and test it.

    Here are my cvar settins (maybe you misspelled it - RTFM <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->)
    turret_limit 20 //default 45
    siegeturret_limit 8 //default 45
    commandchair_limit 4 //default 3

    My extended cvars:
    offensechamber_limit 30 //default 45
    defensechamber_limit 30 //default 45
    sensorychamber_limit 6 //default 25
    movementchamber_limit 8 //default 25 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ooh how did u get to limit all the chambers?
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
    <!--QuoteBegin--Bry+Jul 9 2003, 11:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bry @ Jul 9 2003, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ooh how did u get to limit all the chambers? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I still try to improve it - but noone want to help me.

    There is currently only the sourcecode. I can upload the Linux-binary if you want but i dont know how to cross-compile for Windows.

    <a href='http://www.modns.org/viewtopic.php?t=204' target='_blank'>http://www.modns.org/viewtopic.php?t=204</a>
  • BryBry Join Date: 2003-01-23 Member: 12609Members
    edited July 2003
    <!--QuoteBegin--saubloed+Jul 9 2003, 10:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (saubloed @ Jul 9 2003, 10:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Bry+Jul 9 2003, 11:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Bry @ Jul 9 2003, 11:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ooh how did u get to limit all the chambers? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I still try to improve it - but noone want to help me.

    There is currently only the sourcecode. I can upload the Linux-binary if you want but i dont know how to cross-compile for Windows.

    <a href='http://www.modns.org/viewtopic.php?t=204' target='_blank'>http://www.modns.org/viewtopic.php?t=204</a> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Bah dunno how to compile to windows <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    It works now! It was me and my stupidness, I wasnt setting the cvars correctly.
  • saubloedsaubloed Join Date: 2002-11-02 Member: 3996Members
    edited July 2003
    <!--QuoteBegin--{DEAD}scott+Jul 10 2003, 10:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DEAD}scott @ Jul 10 2003, 10:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It works now! It was me and my stupidness, I wasnt setting the cvars correctly. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Just enter the variable itself intow rcon console (e.g. commandchair_limit) and if you get no reply there is no such variable or you misstyped it.
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