Commanding Tactics

P-KhanP-Khan Join Date: 2003-05-27 Member: 16776Members
<div class="IPBDescription">just some help, plz</div> OK, well, I tried to be a commander once, but I heard form another of my posts that I did something wrong.

I said I was gonna do a Tech Rush, and I thought I was doing a tech rush, but then, ppl were all saying that I needed to expand more for this too happen. I thought that this was just to make everything be upgraded to the maximum then <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> siege <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> all the hives, but I was wrong.

Could someone plz tell me what exactly is a Tech Rush and how to do it. And any other tips like this, such as other types of rush, etc.

Thanx

Comments

  • PegePege Join Date: 2002-11-27 Member: 10088Members
    I already posted JP/HMG rush details sometime back, but couldn't find the post so I'll just write a quick summary of it:

    You build IP first, Armory second, Arms Lab then, give a good player some mines and tell him to mine the IP, then send your people to nearest resource nozzle/s. You get your first resource tower (RT) up and then save for Arms Lab ARMOR upgrade. You buy the upgrade, send your people to more resource nozzles and build them (but not near enemy hive, because those would just get destroyed). Then you upgrade your marines guns/armor at the Arms Lab (you are now "teching") and upgrade the armory to Advanced Armory. Then you build Prototype Lab and upgrade Jetpack. Then just save resource points for jetpacks and HMGs (about 150 resources should do it) and give your best men the equipment. Then they own aliens second hive and the game is practically over. The faster you do all this, the better.

    You can't "tech" efficiently with just 1-2 RTs. If you can get like 4-6, you should win as long as they don't get destroyed in 5 seconds. Just remember to hit RECYCLE BUILDING after you hear "Your structure is under attack...", hit the jump key and notice a skulk chewing your RT. This way you save cash and make it easier to get the JP/HMG and win. Also rebuild the RTs aliens destroy and if your lucky and your marines are good teamplayers, tell them to patrol around the RTs. This is the easiest way to win as a marine and is mainly the reason why 1.04 unbalanced.

    If you wan't to play more "fair" and give the aliens some chance (after mastering JP/HMG rush, of course), tech HA instead and equip your men with HA/HMG/GL/Welders. Don't forget the GLs!!! Webs are deadly. Marines like this strategy better since it's more fun mowing down helpless skulks as a super-strong HA than try to fly around with low FPS...
  • BelrickNZBelrickNZ Join Date: 2002-12-19 Member: 11156Members
    TECH RUSH

    In my mind is winning vs normally only one hive using LMG's only.

    This stra relies on your rines wasting skulks and keeping them pinned. Your roll as a comm is to...

    A: Keep building RT's
    B: Keep TF and turret construction to a MINIMUM. Use mines instead. Rely on hive pressure to defend uncapped hives and res. ( i like to secure one hive)
    C:Upgrades upgrades and more upgrades. Generally if your rines are good enuff youll win with lv1 armour and lv2 weapons and no motion.
    D:lots of ammo and health drops. Dont ignore your rines!

    These games dont generally last very long and is totally dependant on your rines skill with a gun. Your in more of a support roll.

    If things go bad? Doesnt matter cause you have upgrades in the bank and presumaby one locked down hive. Settle down for a longer game. Phases and motion etc. Do not fear fades! Uber lmgs can make nasty work of fades just dont lose track of your res income!

    Finish with a nice HA crush but after u get lv3 weapons.
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    Yeah, thats pretty much it. Just don't let the aliens get two hives.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    this is also btw one of the most used strats in 1.x it wont be viable in 2.0 cause of massive alien changes... omg i just had this flashback from siege_006... we had jp/hmg and all that.. full upgrades and we went for siege room.... we killed like 5-8 onos and 3-5 fades.... prob like 12 chambers to get to siege...we started building sieges... got 2 sieges up and started sieging then 2 more onos come and we lose everything... then we kill those onos and re-set it up.... they came back and did same thing.... in the end we lost but it was one of my favorite epic battle games <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • JokisJokis Join Date: 2003-06-28 Member: 17758Members
    Someone posted a homemade Commander tutorial guide a few weeks back, do a quick search on it dude.
  • ElrondElrond Join Date: 2002-11-16 Member: 8923Members
    it's in my signature <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    For a 6vs6 Battle (Bigger games only benefit Marines enormously = faster cash for comm)

    [[JP-RUSH (lame)]]

    RES - ACTION

    22 - IP
    25 - ARMORY
    22 - RES TOWER
    22 - RES TOWER
    * At this point you got the economy you need.
    45 - ARMS LAB
    35 - UPGRADE ARMORY
    45 - PROTOTYPE LAB
    25 - RESEARCH JETPACK
    * Now, if everything goes smoothly, you ll have Armory and Jetpack upgrade finished simultaneously.
    * Estimated completion time: 5 min
    * If Alien team has 1 gorge, the gorge would just have finished building his 2nd res tower (total of 3)
    * No 2nd Hive will ever grow ;D
    * You will have Res for 2 HMG/JPers and every 90 secs another 2 of them.
    * As stated by Pege above, 2x20 res can be spared for teching to lvl1 armor and weapons or even more res * towers if you can handle it (not loosing them too fast).

    [[HA-RUSH (Alien-OMG)]]

    * As above, with the difference that you upgrade HA instead of JP:

    RES - ACTION

    22 - IP
    25 - ARMORY
    22 - RES TOWER
    22 - RES TOWER
    *More res towers if you can, for more HAs
    45 - ARMS LAB
    45 - PROTOTYPE LAB
    50 - RESEARCH HA
    35 - UPGRADE ARMORY
    * Estimated completion Time with 3 res-towers: 6 min
    * At this point you may have to take out the 2nd Hive going up, or you can kill 1st Hive right away.
    * When upgrades are finished you ll have res for 2 HA/HMG/Welder Marines.
    * Every 70 secs another HA/HMG/Welder.

    All this taking into account no mines/Medpacks/Ammo is given by comm.
    Aliens only 1 gorge, which is trying [2 res(3 total)]&[Hive] Strat.
    Also no res tower eaten up by skulkys.

    Go waste em!

    For more strat testing you can try out the awesome "NS-Economy-Simulator" added to my signature,
    made by my Master, ZUBATA the Great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    /me humble follower of Great Veteran ZUBATA <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Be demanding. Tell your marines EXACTLY what they need to do, continually remind the mof their orders.

    Lock down about two or three rt's other than your base node.

    UPGRADES. UPGRADES. UPGRADES. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    <!--QuoteBegin--Gargamel+Jul 12 2003, 09:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gargamel @ Jul 12 2003, 09:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For a 6vs6 Battle (Bigger games only benefit Marines enormously = faster cash for comm)

    [[JP-RUSH (lame)]]

    RES - ACTION

    22 - IP
    25 - ARMORY
    22 - RES TOWER
    22 - RES TOWER
    * At this point you got the economy you need.
    45 - ARMS LAB
    35 - UPGRADE ARMORY
    45 - PROTOTYPE LAB
    25 - RESEARCH JETPACK
    * Now, if everything goes smoothly, you ll have Armory and Jetpack upgrade finished simultaneously.
    * Estimated completion time: 5 min
    * If Alien team has 1 gorge, the gorge would just have finished building his 2nd res tower (total of 3)
    * No 2nd Hive will ever grow ;D
    * You will have Res for 2 HMG/JPers and every 90 secs another 2 of them.
    * As stated by Pege above, 2x20 res can be spared for teching to lvl1 armor and weapons or even more res * towers if you can handle it (not loosing them too fast).

    [[HA-RUSH (Alien-OMG)]]

    * As above, with the difference that you upgrade HA instead of JP:

    RES - ACTION

    22 - IP
    25 - ARMORY
    22 - RES TOWER
    22 - RES TOWER
    *More res towers if you can, for more HAs
    45 - ARMS LAB
    45 - PROTOTYPE LAB
    50 - RESEARCH HA
    35 - UPGRADE ARMORY
    * Estimated completion Time with 3 res-towers: 6 min
    * At this point you may have to take out the 2nd Hive going up, or you can kill 1st Hive right away.
    * When upgrades are finished you ll have res for 2 HA/HMG/Welder Marines.
    * Every 70 secs another HA/HMG/Welder.

    All this taking into account no mines/Medpacks/Ammo is given by comm.
    Aliens only 1 gorge, which is trying [2 res(3 total)]&[Hive] Strat.
    Also no res tower eaten up by skulkys.

    Go waste em!

    For more strat testing you can try out the awesome "NS-Economy-Simulator" added to my signature,
    made by my Master, ZUBATA the Great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    /me humble follower of Great Veteran ZUBATA <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Eh, can't say I'm a fan of this. No upgrades in the mean time for the marines.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    edited July 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Be demanding. Tell your marines EXACTLY what they need to do, continually remind the mof their orders<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Yep, that's just the thing some commanders forget; simple waypoints. A bit hard ATM if your team is scattered, but it will continue to be so if the comm doesn't give any orders via chat or wp -I at least begin to feel like "ooohkay, everyone is just ramboing...."

    Tactic for really, really aim-impared team (like it so often feels to be <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> Usually clear after two or three minutes )

    1) 2 IP + Armory (Strategially placed in middle of the room, just so that the skulks can hop in, chomp, and hop out)
    2) 2-3x mines ("Yes, put them on the FLOOR! NOT to the roof! Not to the.... Holy ****!")
    3) As many RTs as you can have, 'course (since the team is aim-impared and/or team-game challenged, you must constantly keep recycling and rebuilding them...)
    4) "Hmm... I wonder what there is on TV today... Better look, especially since the team is getting slaughtered or just ramboing..."
    5) Up armory, arms lab (Heh, I luv this -nothing can go wrong <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> )
    6) Proto lab and HA
    7) Save up, recycle everything you don't need and keep dropping med / ammo as fades pound the base, pray that the team is at least now considering some team-work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    8) Game over / Hive down -> Fade hunt <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Eh, can't say I'm a fan of this. No upgrades in the mean time for the marines<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    U cant get many upgrades if you want to rush as fast as possible for JP/HA, other than Lvl1 Weapons and Armor which is so cheap and fast you can get it without regret.
    You need the res first for that, then you have whole tech tree and can research anything you wish. A JP/HA with Heavy Weapons is putting much more effective pressure on the ALiens than upgraded stock Marines with Lmg.
    If you try upgrading Armor/Weapons you ll need
    Lvl1=1min
    Lvl2=2min
    Lvl3=3min
    Thats 6min after you have build ArmsLab for only 1 Type Lvl3 Upgrade.
    After 5min you ll have to fear for second Hive going up. If you dont get some POWER to do anything about this, you re screwed.
    Upgrading is for the long term, not for a Rush.
  • CheeseCheese Lork on the Clorf Join Date: 2003-12-15 Member: 24396Members, Constellation
    how much more damage do you do with weapon upgrades?
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