1 More Thing About Res For Kills

DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
its going to give a lot of cheaters 1 big reason to start aim botting a load more in games.

VAC gonna pick em all up?
bahhh humbug <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->

Comments

  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    yes hopefully VAC will pick it up and dispose of them in the correct way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I remember I saw some type of Natural-Selection Cheaters Blackbook that said every person that was caught cheating... does ne1 have a link to that?
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--briguy992+Jul 6 2003, 03:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (briguy992 @ Jul 6 2003, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes hopefully VAC will pick it up and dispose of them in the correct way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I remember I saw some type of Natural-Selection Cheaters Blackbook that said every person that was caught cheating... does ne1 have a link to that? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    blacklists are bad.
  • Password_Recovery_RobotPassword_Recovery_Robot Join Date: 2003-06-26 Member: 17702Members
    <!--QuoteBegin--cri.tical+Jul 6 2003, 02:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Jul 6 2003, 02:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->blacklists are utterly retarded. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    fixt


    On another note, do you still get a random amount of res for each kill?
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    to my knowledge cheats could have jus a few lines changed and they become undetacble to CD and VAC sometimes.

    well, really the main point i`am trying to confer is, aim bots are a bit over the NS with that ns only cheat and everything but then their will be a really big reason for thoise people to always want to kill and slaughter as much as possibe for their own gain.

    i suggest remove res for kills and put in res for destroying buildings.
  • HauntedHaunted Join Date: 2003-03-01 Member: 14178Members
    I'd like some recognition for destroying structures, how about res for both?

    As for cheating, just find a regular server with people you trust.
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    I highly doubt people who dont cheat now will start cheating just because it means their commander gets more res for their kills.
  • DoADrunkMonkeyDoADrunkMonkey Join Date: 2003-01-05 Member: 11902Members
    alien aim bots will be devolped due to the incentive of res for kills.

    and script kiddie cheaters are so stupid they will still want to sim bot for res cos it`ll make them look LEET cos they kill more.
  • N1ghtN1ght Join Date: 2003-04-07 Member: 15301Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->On another note, do you still get a random amount of res for each kill? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    its random between 1 and 3 afaik.
  • X_StickmanX_Stickman Not good enough for a custom title. Join Date: 2003-04-15 Member: 15533Members, Constellation
    <!--QuoteBegin--{DoA}DrunkMonkey+Jul 6 2003, 08:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DoA}DrunkMonkey @ Jul 6 2003, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> alien aim bots will be devolped due to the incentive of res for kills.

    and script kiddie cheaters are so stupid they will still want to sim bot for res cos it`ll make them look LEET cos they kill more. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The one's who want to look totaly pwning with their "elite" hax already cheat, the ones that <b>don't</b> cheat now are unlikely to start just to get more res. The ones who cheat to look better already do, and most likely won't stop until they get banned from everywhere (like my mate who has apparantly got a VAC ban or something, can only get on to temp servers, and those not connected to VAC).
  • MeatMeat Join Date: 2003-06-10 Member: 17200Members
    Just had an idea:
    If we take away res for kills for skulks and vanilla marines, couldn't we take away the 90 second res node activation time and fix the early game res problem?
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    lets put it this way... if they want to risk getting banned by VAC and unable to play until 2008 or w/e it is.... well then good for them... and VAC is continuously updated and if they want to go through all that trouble then..... they need a life
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    edited July 2003
    <!--QuoteBegin--{DoA}DrunkMonkey+Jul 6 2003, 03:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ({DoA}DrunkMonkey @ Jul 6 2003, 03:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> alien aim bots will be devolped due to the incentive of res for kills.

    and script kiddie cheaters are so stupid they will still want to sim bot for res cos it`ll make them look LEET cos they kill more. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    This has got to be the most hopeless reason to remove resource for kills to date. People make up all kinds of bizarre stuff to remove something that hurts their unrealistic and imaginary model of teamplay:

    "Remove resource for kills, because it promotes individualism in marines..."
    "Remove resource for kills, because skulks are supposed to be suicide units..."
    "Remove resource for kills, because it's unrealistic marines get them when they are not even near aliens and aliens get them without eating marines..."
    "Remove resource for kills, because IT JUST DOESN'T MAKE SENSE..." (this was a good one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->)

    And now:
    "Remove resource for kills, because cheaters like it..."

    Only arguments left for "resource for kills"-haters must be:
    "Remove resource for kills, because my grandmother had eye surgery..." and "Remove resource for kills, because it's my birthday..."

    Honestly, if you want realistic reasons why cheaters would want to cheat in NS (and not something you just use as a fake argument to remove a feature in the mod you don't happen to like) think why they want to cheat in other mods. Boost their ego? They are too newbie to hit anything so they have to cheat to get some fun out of the mod? If you want to remove resource for kills, because it promotes cheating, you should also remove LMG, pistol, HMG, GL, bite, gore, walking, jumping etc. I mean, if theres no game, there can be no cheaters! Yahoo! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--cri.tical+Jul 6 2003, 02:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Jul 6 2003, 02:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--briguy992+Jul 6 2003, 03:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (briguy992 @ Jul 6 2003, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes hopefully VAC will pick it up and dispose of them in the correct way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I remember I saw some type of Natural-Selection Cheaters Blackbook that said every person that was caught cheating... does ne1 have a link to that? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    blacklists are bad. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--cri.tical+Jul 6 2003, 02:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (cri.tical @ Jul 6 2003, 02:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--briguy992+Jul 6 2003, 03:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (briguy992 @ Jul 6 2003, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes hopefully VAC will pick it up and dispose of them in the correct way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> I remember I saw some type of Natural-Selection Cheaters Blackbook that said every person that was caught cheating... does ne1 have a link to that? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    blacklists are bad. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Agreed. Especially with all the **** up ns admins.
  • sTrYkErsTrYkEr Join Date: 2003-04-07 Member: 15280Members
    res for kills works nuff said
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    i want to find a version of VAC where if it catchs you cheating it creates government classified on your computer then notifying the FBI and they come to your house and find them then arrest you and ur put in prision then there cheating butts can make home for big bubba remeber if you are caught by this VAC : soap on a rope is a lifesaver!
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    99% of the time it's for a reason, despite how important you think that is.

    However, I think players should only be blacklisted for racism, excessive griefing and cheating.
  • Password_Recovery_RobotPassword_Recovery_Robot Join Date: 2003-06-26 Member: 17702Members
    <!--QuoteBegin--N1ght+Jul 6 2003, 03:36 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (N1ght @ Jul 6 2003, 03:36 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->On another note, do you still get a random amount of res for each kill? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    its random between 1 and 3 afaik. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Can anyone explain the logic behind awarding a random amount? I can't seem to figure out how this is fair or balanced.
  • sTrYkErsTrYkEr Join Date: 2003-04-07 Member: 15280Members
    i dont think its a random ammount ive always gotten 1 on each side
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo-->
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    1-3 is given randomly.

    there is not much difference between 1 and 3, and if you kill lots of enemies then it comes down to ~2 per kill. Easy, isn't it?
  • Password_Recovery_RobotPassword_Recovery_Robot Join Date: 2003-06-26 Member: 17702Members
    <!--QuoteBegin--eggmac+Jul 6 2003, 08:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (eggmac @ Jul 6 2003, 08:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> 1-3 is given randomly.

    there is not much difference between 1 and 3, and if you kill lots of enemies then it comes down to ~2 per kill. Easy, isn't it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Why not just set the rate at 2/kill then?
  • FrikkFrikk Join Date: 2002-11-01 Member: 3164Members, Constellation
    More interesting this way.
  • FangsFangs Join Date: 2003-02-13 Member: 13506Members
    Blacklists are bad and here my reason why: Im very levelheaded but I know at times, I get mad and Ban people off my server that may not deserve it. My desisions do not deserve to be final any more then others who may make thoses black lists. They may only be mad at that person. theres no way to know.
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