Dod + valve

RamsesRamses Join Date: 2002-05-21 Member: 642Members
<div class="IPBDescription">Official partnership</div><!--QuoteBegin--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> </td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->DoD: 3.0 Next Week, Partnership
7/3/2002 15:10 PST | Day of Defeat | by Jeh |
A couple of announcements concerning Day of Defeat come in the same press release this afternoon. Valve Software have announced an "official partnership" agreement with the Day of Defeat team.
DoD 3.0 Coming Next Week

Valve and the Day of Defeat team today announced an official partnership for continued development of the World War II-based Half-Life MOD. In addition, Day of Defeat 3.0 is due to launch next week, and will mark the introduction of new missions and gameplay types, a new player class, and more. First shown at the Third Annual Half-Life MOD Expo in San Francisco late last year, Day of Defeat is a team-based action game based upon the great battles, equipment, and scenarios of WWII. For more information, visit www.dayofdefeatmod.com.
As you can see in the press release also, Beta 3.0 of Day of Defeat is due out next week.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
As planethalflife says, Valve is going to support DoD official now. That are 1) great news because DoD will get even better and 2)bad news because the same can happen now that happens to CS.
What do you think?

Comments

  • FreemantleFreemantle Join Date: 2002-06-16 Member: 783Members
    I personally never liked DOD and I doubt it has gotten much better. Let them have their "offical" partnership. All it will really do is make the game more popular and promote cheating.
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    And what DID happen when valve teamed up with the CS team ?
    Don't say valve ###### up CS, the community did. Valve offered the mod the opportunity to expand, I think CS is a good example for other mod teams, shows other teams what is possible if they keep working at their mod. Sure the CS team made mistakes , mostly with handling the community. That's what i like about NS, these forums and IRC are run by competent people s:)
    Will we now see a standalone release of DoD aswell ?
  • CrystalSnakeCrystalSnake Join Date: 2002-01-27 Member: 110Members
    I wonder if there'll be an official partnership between Valve and NS?
  • gutterclutchgutterclutch Join Date: 2002-06-30 Member: 850Members
    If the mod is widely played enough, valve will offer a partnership
    I guess that's sort of guaranteed with a mod as popular as this
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    Well, when cs get official, it went SO popular that cheating expands dramaticly. But that's not the problem.
    I think CS is much better than most people say (well, many says "CS is lame" only because others wants to hear that i think)
    I myself find DoD great, it's realistic (not too much), it's fun (not too little) and it's nice (not too laggy).
    So the only reason why NS may not get official/retail would be that valve stops supporting mods and focus on HL 2 or another engine...
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Ramses+July 04 2002,09:12--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Ramses @ July 04 2002,09:12)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->So the only reason why NS may not get official/retail would be that valve stops supporting mods and focus on HL 2 or another engine...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    You -do- realize that the teams doing mod support and working on the new projects are completely separate, right?
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    When you said DoD, I thought you meant the Department of Defense.

    Pshaw.
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    KungFuSquirrel:
    Yes, they are two independent teams at valve but I'm sure when Valve releases a new engine, they want the mod-community to use that new one. So they will reduce/stop their supporting on mods that uses the old engine. Perhaps they offers the mod-develpers help to transfer their mod to the new engine... But that's all very speculative as i don't think that a new engine will be here soon (maybe 2 or 3 years...)
  • KidzeldaKidzelda Join Date: 2002-06-25 Member: 819Members
    Personally, I liked DoD better before ver 2.0, but it's fine now.And it may end up going retail.Big whoop.I think Counter-strike is still fun, but then again, I just mostly play and ignore chat, and I play on some good servers (VolarisGames, etc.).
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    I have high hopes that Valve will play a well polished version of NS, and think, "This would RULE on our TF2 engine."

    Muahahahhaha.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Heh. I'm hoping we ARE the TF2 engine!

    <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I think its a good thing for the DOD team. Any time a mod team that has an opportunity to get rewards for their hard work and dedication is a great thing. The thing with CS is that they actualy sold the rights to CS to valve, so now valve owns CS, and the team who made it does not. With DOD it doesn't mention them selling the DOD i.p. to valve, just a partnership, which I think is what mod developers should really do. Find a way to work with the company, but never, ever give up ownership of something you have created.

    As far as future engines go, I now think that UT2k3 is going to be the engine to mod for until DOOM III comes out. Its looking really really nice to mod authors...
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Ramses+July 04 2002,11:37--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Ramses @ July 04 2002,11:37)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->But that's all very speculative as i don't think that a new engine will be here soon (maybe 2 or 3 years...)<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    /me makes a note of this

    Just in case. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • TacticianTactician Join Date: 2002-02-19 Member: 228Members
    I don't think Valve has done anything right since Half-Life 1100's netcode.  Since then we've seen a number of official expansions of questionable quality and of definite short length.  We've also had rumors and shadowy dealings involving HL2 and TF2, but nothing concrete.
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Given that HL2 is almost totally in the realm of gossip and hearsay, I don't think anyone should complain about 'shadowy dealings' regarding it.

    About TF2, I'll be the LAST person (and some of you know why <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> ) to say it's long overdue.  But, it is understandable <i>why</i> it's overdue... the class-based teamplay pioneered by Quake Team Fortress is stale.  Old.  And on top of that, newer and better things kept coming along, such as Counter-Strike.  What developer in his or her right mind would look at what is, basically, the most popular online game of its kind - and several other kinds <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> - and not decide to retool their own game to include some 'Realism' elements a la CS?  Or look at their engine, realise it's out of date (Heck, a couple guys in Nebraska just made their own game/engine that ranks up there with Q3/UT... well, almost) and decide they need a new engine?  

    Et cetera.

    There's reasons for TF2's delays.  I don't <i>agree</i> with them -- but they're reasons.

    Short expansions?  When has there been a =long= expansion, lately? <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->  Heck, <b>full games</b> are short nowadays.  My nephew was just bragging to me two days ago that he beat all the console games we rented this week... five games in four days.  Man, I'm glad we only <i>rented</i> them!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Totally agreed PB. Glad you posted that, because I would have tried to say the same thing, only probably would have ended up ranting my face off and steering the waay too off-topic. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> To say valve hasn't done anything right is the biggest load of BS anyone could muster up. You just don't KNOW what they are doing. Some people are under the impression that what they know, or see... is all there is to something. Man, are you going to be suprised then.

    Anyway, back on topic... While I'm sure it's great, I don't play DOD. Never really had enough interest to bear the download, heh. Though the news of official partnership with valve is immensly exciting to me. The guys must have done an incredible job, so congratulations and good luck to them. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    VALVe rules.  Between Steam (reinventing software distribution, cutting out money-hungry publishers and promoting independent development), massive spectator broadcasting, promoting mods and mod authors (mod expos, <b>partnerships</b>, retail deals, mod developer support, funding some in-house or independently), pushing professional play, and creating anti-cheat software (huge amount of work), I don't think there's another game company that's innovating more then they are.

    Anybody that talks badly about VALVe or their practices hasn't been paying any attention and likes to present rumors as fact.



    <!--EDIT|Flayra|July 05 2002,16:08-->
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    I agree with Flayra (after all, I wanna <i>stay</i> PT <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->).

    Seriously though, most people critizising Valve do that either out of a 'professional company == bad' or a 'complete and utter jerk' point of view.

    I can remember big discussions in CS.net about how Valve and Gearbox would ruin CS by CZ - before the friggin game was even officially announced.
    All that 'HL 1.x.x.x. has fux0red my PC' talk would've never happened with another company - because hey would've stopped supporting their product nine months after the release.

    For HL2 and TFC2, I couldn't care less. Leave them their time, and if something great comes out - wonderful. If not, they can at least not say they had been rushed <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Flayra+July 05 2002,15:07--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Flayra @ July 05 2002,15:07)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->VALVe rules.  Between Steam (reinventing software distribution, cutting out money-hungry publishers and promoting independent development), massive spectator broadcasting, promoting mods and mod authors (mod expos, <b>partnerships</b>, retail deals, mod developer support, funding some in-house or independently), pushing professional play, and creating anti-cheat software (huge amount of work), I don't think there's another game company that's innovating more then they are.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Indeed.
    And we must not forget Half-Life. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    You know how all action games these days are at least somewhat story driven, and a lot more immersive than before 1998? Why?

    HALF-LIFE.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    awsome, i say.  dod is my current fav hl mod, and valve has continued to do fantastic work.  i hope this will turn out well.
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