T S A Logo Map Model

MausMaus Join Date: 2002-11-03 Member: 5599Members
<div class="IPBDescription">would anyone have a use for it?</div> A long while ago, when I first started modelling I made a 3D version of the TSA logo. I dug it out again today, and I was wondering whether, if I fixed the skin up a bit, anyone would be interested in having it for their map. It stands at around 650 polys.

Comments

  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    seks

    i know i would love to use it
  • ZaziZazi Join Date: 2002-05-26 Member: 672Members, NS1 Playtester, Contributor
    I believe I would have use for it.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    that would be great for readyrooms.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    maybe an additional alien whatever "sign" would be a wonderful set for some rr´s. because its kinda... imagine marine have this cool kickass sign that cries for joining marines and the aliens?
    I love the chrome style <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    I have already one tsa logo in my map but it would look much better in 3d hologram. Nice one.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yay finally, release it for the holo thingy like u sed u wud <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    I was feeling lazy and just whacked Cory's TSA logo onto the model. However the biggest version I could find was still pretty low-detail. This leaves two queries:

    1) Is there a bigger version out there to be found? (The best one I saw was at the NS Store)
    2) Would I really need to grab Cory's permission if I gave him an awful lot of credit in the readme (as his image truly rocks)?
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    That's pretty cool, Maus.

    I have no problem with you using that logo image at all.

    There is a bigger version of it, but I'm not sure you would need it if it's going to be used in maps, since you'd probably want to keep the texture fairly small anyway, like a 256 x 256 or maybe even smaller. What size is that texture that you made for it?
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited July 2003
    Irrelevantized . . .
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Any chance of getting it animated to spin?

    Ignore this if it does already, heh.

    Also, possibly a more hologram type skin, like the bast logo in ns_bast's RR.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited July 2003
    esuna - I could make it spin no problem. I'm not sure how map models work though (it's been ages since I played with Hammer), but is is possible for me to make it with a bunch of anims (spinning, static, anything else people might want to use), so the mapper can pick the anim to use, or will it always use the idle anim?

    Cory/Squeal - it's an awkward size, but roughly 256x256. I'd prefer 512x512 though, as this one loses a lot of definition around the holes and the bolts. Also this skin''s pretty rough - I just mapped the coordinates over the image. If I had a larger version I could cut it down with more sensible placing of the elements - a more efficient skinmesh, but with more detail.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    (Just by the way, here's the Hera holoroom replacement I originally resurrected it for: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=19&t=37504' target='_blank'>http://www.unknownworlds.com/forums/in...ST&f=19&t=37504</a> )
  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    yea thats tight like my pants <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    mouse: some nie anims would be spinning, floating (left-right / up-down) ... and btw you can choose anims within the model insert entity, no prob <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    gravity youcan do that youself in teh hammer
    <a href='http://www.vlatitude.com/tutorials.php?tutID=53' target='_blank'>heres rotating</a>

    up and dpwn action would be the same but with teh train going up and down
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