Hera V.2.0 (sorta) Teaser.

MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
edited July 2003 in Mapping Forum
<div class="IPBDescription">Marine Start.</div> Behold the new marine welcoming lobby. Walkway for improved room coverage, more defendable warehouse door, and the opening of the hanger doors! The resource node has been moved to the landing pad now, and no, you can't close the doors. Oh, and ignore the fact that the top half isn't open...its fully open now.

<img src='http://www.gre.ac.uk/~cj226/herams.jpg' border='0' alt='user posted image'>

Comments

  • PaladinPaladin Join Date: 2002-10-06 Member: 1455Members, Constellation
    edited July 2003
    Wow that really looks amazing.
    I had never thought that you would redesign the whole marine start.
    I really like the architecture and lighting.
    And ... can this be possible ?? You finally can walk outwards to the helipad again ??
    One thing that looks a bit weird is the pitch black ceiling. I think you should add some small minor lights , just to see a bit. I know it should be skulk friendly....but it just looks too dark.
    But anyways. I havn't seen it in-game yet, so lets wait 26 more days and we'll see (maybe)
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Some fantastic stuff there, Merk! Great job. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • quazilinquazilin Join Date: 2002-11-25 Member: 9880Members, Contributor, NS2 Playtester, Squad Five Blue
    Whooa nice! you can even get to outside now? Can´t wait to play this new version. <!--emo&:D--><img src='http://www.natural-selection.org/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • boobs!boobs! Old-School Competitor Join Date: 2002-11-13 Member: 8504Members
    well poo and i was beginning to really like the "newest" hera, but this looks awesome, as long as you keep the new Processing like it is now in 2.0 (good stuff) I'll be giddy as a school boy who found out about the goodness in the girls locker room
  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    Does this mean the ENTIRE outside area can be flown around in as a lerk?

    Beats abusing the phase gates to get outside, that's for damn sure.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    I think i speak for the world when i say "Huzzah".
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    edited July 2003
    It looks neat allthough I kinda liked the origional Marine start. What prompted the change?
    I do like the idea of being able to get out to the landing platform.
  • SupernornSupernorn Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
    wow merkaba. Very nice.

    Glad to see the landing platform is back to being accessable, <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • oOTOooOTOo Join Date: 2003-04-11 Member: 15401Members
    This is average and was urgent to do because of the bad gameplay of your map. I only hope you succeed to fix the double ress bug and that dbl siege won't be allowed anymore. And i hope the new version won't have to be fixed again. Sorry for this post but i had so bad games on your ns_hera !.. That's a pitty cause it is beautiful mappingly speaking.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    landing platform=pwnage <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> i love it and i want to play the new less buggy version so bad now <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • DruBoDruBo Back In Beige Join Date: 2002-02-06 Member: 172Members, NS1 Playtester
    <!--QuoteBegin--Infinitum+Jul 5 2003, 04:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ Jul 5 2003, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does this mean the ENTIRE outside area can be flown around in as a lerk? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    There will probably be clip brushes preventing most of this. You'll likely be able to fly around the landing pad and tube-walkway areas, and that'll probably be it.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    edited July 2003
    It will be clipped off, not exactly as DB said, but pretty close.
    (yaaah for 2 ladders <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->)
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin--Comprox+Jul 5 2003, 06:30 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Comprox @ Jul 5 2003, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It will be clipped off, not exactly as DB said, but pretty close.
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    how is this dealt with visually/ conceptually? The mapping guidelines weigh in pretty strongly on this.
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    edited July 2003
    hmmm im guessing maybe there is a glass thing surronding the pad or something?? or maybe you just kinda stop after the platform ends (likely not)
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    edited July 2003
    i like the new MS, lovely. I find the ground a bit empty but Merk yuove done a great work there. Hope to see some new changes along Hera that make it even better than it currently is.
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Thats absolutely beautiful. I can't wait to try it out.
  • MartMart Origin of SUYF Join Date: 2002-02-26 Member: 248Members
    MMmmmmmmmmmghglhllghlghllhlglhlghllghlhglhl.
  • IceIce Join Date: 2003-03-29 Member: 15008Members
    Maybe there could be a dropship or something on the platform?
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    <!--QuoteBegin--Ice+Jul 6 2003, 08:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ice @ Jul 6 2003, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe there could be a dropship or something on the platform? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    thats a good idea..
  • ThinGThinG Lord of wub and vlaai Join Date: 2003-04-11 Member: 15400Members, Reinforced - Supporter
    edited July 2003
    <!--QuoteBegin--[WoLF]+Jul 6 2003, 04:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([WoLF] @ Jul 6 2003, 04:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Ice+Jul 6 2003, 08:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ice @ Jul 6 2003, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe there could be a dropship or something on the platform? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    thats a good idea.. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Err... a dropship, where skulks can hide...gorges can build wol's...

    If some people even want a brightened ceiling, don't give the aliens even more places to hide behind <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    But about the map:

    ooooooooo00000000000000hhhhhhhhhh wet trousers ^_^
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Great but... it needs something on the floor. It's too empty.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    its meant to be empty to build onto easily...
  • LazerLazer Join Date: 2003-03-11 Member: 14406Members, Contributor, Constellation, NS2 Playtester
    Wait, so you can fly around outside now without exploiting?
  • ElectricSheepElectricSheep Join Date: 2003-04-21 Member: 15716Members
    Maybe ypu could have crashed dropship that you cant get in that would be cool.
  • MooseMoose Join Date: 2003-05-13 Member: 16248Members
    Cant wait to play this build Merkaba !! very nice work.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    From an asthetic point of the view, the ceiling is staying dark. If it was as light as the rest of the room I reckon your eye would find it harder to focus on things...as it is, because its dark up there it pushes your vision down into the room itself, possibly making it easier to concentrate on things going on at ground level. Of course I could be compeltely long, but it's staying how it is anyhow.

    A dropship was considered, but since I don't have a model for one (and I only wanted Cory to do it), it's not gonna happen.

    There's now a vent into the walkway from holoroom area.
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    Good job, happy to see again a veteran round herA <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • HazeHaze O RLY? Join Date: 2003-07-07 Member: 18018Members, Constellation
    Are you going to fix processing? That double siege spot is <i><b>lame!</b></i> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • PRIMERPRIMER Join Date: 2003-03-17 Member: 14634Members
    <!--QuoteBegin--#Ha.Ze-+Jul 19 2003, 10:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (#Ha.Ze- @ Jul 19 2003, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Are you going to fix processing? That double siege spot is <i><b>lame!</b></i> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I remember reading and seeing something about it. There is plenty of room so it isn't a double hive siege spot, but the focus on taking that central area is just as important.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Oh, very nice. Great too see these changes. Texture placement, lighting, brushwork all looks great. Lets hope it plays great.

    Uh, one thing That gets me is the placement of the huge crates. To be blunt about it they just stick out and look crappy. Perhaps you could conjour a less counterstikesque method of providing cover.
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