Question About Bile Bomb

Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
<div class="IPBDescription">Any vets/pt's know about this?</div> I was just wondering if the actual damage has been changed to make bile bomb so much more effective in 2.0 or if it's just the straight line projectile that makes it so much easier to destroy structures with or if the ROF has been increased (energy consumption reduced) to allow gorges to fire more bombs faster?

Comments

  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    afaik it has been increased. The splash damage is quite immense as well.
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    Thanks eggmac, but what about the energy consumption? Can Gorges fire bombs faster in 2.0 than Fades could in 1.0?
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    I don't know as I'm no vet or PT, but I think the damage has been increased against buildings but negated on marines.

    As for the energy consumption, I don't know as well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I suppose he can always have a couple of movements beside him to augment his energy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    The bile bomb does a fair amount of damage to building and zippo to marines. It's rate of fire is similar to the bile bomb of 1.0x though the path is different now. A gorge with adrenaline can keep a slow but steady stream of BBs or dish out roughly 4 or 5 BB in short order (which nearby movements if can get ugly).
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    Thanks Hida! Yeh I forgot about the new movement chamber thing where nearby aliens get energy quicker.
    On that subject, what kind of stacking do the MC's have? If you have eight MC's is the effect eight times as great as one MC or is it capped at 3 MC's or something?
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    gogogo parasite machinegun
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    <!--QuoteBegin--ZiGGY^+Jul 5 2003, 09:16 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Jul 5 2003, 09:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> gogogo parasite machinegun <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    LOL, it would be nice, but I don't think the MC's increase your ROF do they? Only the rate of energy replenishment.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    parasite has no speed restriction
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    Oh yeh, for some reason I was certain it did, oops.
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    <!--QuoteBegin--ZiGGY^+Jul 5 2003, 04:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZiGGY^ @ Jul 5 2003, 04:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> parasite has no speed restriction <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    but does parasite have a distance restriction? becuase i see down a LONG hallways my parasite wont hit a marine and i do shoot it accurate at him/her many times, then when i move closer it does work
  • Cheez1Cheez1 Join Date: 2003-01-28 Member: 12900Members
    Parasite currently does have a restriction as to how far it can shoot, i don't know if this is true in 2.0, but i'm assuming it's unchanged as it wasn't in the changelog.
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin--Hida Tsuzua+Jul 5 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hida Tsuzua @ Jul 5 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (which nearby movements if can get ugly). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    sorry I'm trying to figure out what that means <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    edited July 2003
    <!--QuoteBegin--Cereal_KillR+Jul 5 2003, 11:32 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cereal_KillR @ Jul 5 2003, 11:32 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Hida Tsuzua+Jul 5 2003, 09:57 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hida Tsuzua @ Jul 5 2003, 09:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (which nearby movements if can get ugly). <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    sorry I'm trying to figure out what that means <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I think he meant "with nearby movements it can get ugly". It means that when they are being energised by nearby movement chambers Gorges can fire bile bombs VERY fast, turning the marine base into an "ugly" mess.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    These things have to be tested in particuliar, because in normal games you never ever have 8 MCs stacked in one place. Each mc costs 10 res and you're happay if you have 1 in each hive... But there is definately some restriction, yet I can't tell you exactly how it works.

    Parasite range is higher imo, I can easily parasite marines from one end of a hallway to the other. Not sure, though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    It seems for you maybe that vets and PTs know every twist of the new version, but keep in mind that there are a lot of things changing every week thus it's hard to keep an eye on every single feature...
  • XzilenXzilen Join Date: 2002-12-30 Member: 11642Members, Constellation
    Doesn't Bile Bomb no longer hurt Marines?
  • fo_sheezy_my_neezyfo_sheezy_my_neezy Join Date: 2002-12-14 Member: 10768Members, Constellation
    yeah, that was stated numerous times throughout the thread, but yeah, it no longer hurts marines.

    It may seem like we think yall know everything, but that's because in reality, you know 100x more about 2.0 than we do, having been in on PT boards and the game itself. I'm kind of scared though, is it really so hard to come by res that 10 res for an upgrade chamber is prohibitive? I mean, I've been rejoicing that hives only cost 30 res (though I know they shred like van halen), but is that about the same in the new res model as the 80 res hive used to be with the 1.0x one?
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    <!--QuoteBegin--fo sheezy my neezy+Jul 6 2003, 09:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fo sheezy my neezy @ Jul 6 2003, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (though I know they shred like van halen)
    <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    ROFL! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->


    Hives cost 30? Did I miss something? It is my current understanding that aliens start with 25+ res points....wouldn't this make saving for a hive......too easy?
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    how much is an RT :S
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    I think an RT costs 10 res, not sure though. As for the "isn't it too easy to save for a hive?" yes I think it's fairly easy seeing a common start seems to be for a skulk to wait until he has the res to go gorge and drop a hive (20+30 I think) and then do it, within about a minute of the game starting.
  • N1ghtN1ght Join Date: 2003-04-07 Member: 15301Members
    edited July 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yes I think it's fairly easy seeing a common start seems to be for a skulk to wait until he has the res to go gorge and drop a hive (20+30 I think) and then do it, within about a minute of the game starting. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    slight exaggeration there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, it takes a lot longer than a minute, i'd say maybe 4 minutes, although i havnt got the stopwatch out yet. (15 to gorge, 30 to drop hive)

    and yep res towers cost 10
  • finalhunterfinalhunter Join Date: 2003-04-19 Member: 15651Members
    HIVES COST 30.

    WHY?!
    why was this changed to such a low number. Seems like aliens could easily get 3 hives up before rines can get much going.
  • Young_TrotskyYoung_Trotsky Join Date: 2003-01-14 Member: 12285Members
    You really should read some of the stuff over at the Beta Forum. If you didn't know, additional hives no longer grant access to the higher alien lifeforms, the access is there form the first hive, so the second hive only unlocks an additional ability and upgrade, the hives also drop like flies now so having them cost 80 res would be a bit harsh. With the changes to the res system gorges no longer get res at a faster rate than other aliens so saving up 80 res would take roughly forever and the aliens would never see the second hive unless they didn't get any upgrades or defenses which we be kinda lame. None of the PT's or Vets seem to think that hives should cost more so it obviously isn't unbalanced at 30 res.
  • SquidgetSquidget Join Date: 2003-06-13 Member: 17334Members
    In addition to that you can only build one hive at a time. You can't start building a third hive until the second one is finished, no matter how many res you have.

    Simply put, hives don't matter so much anymore. Aliens can have all three hives and still lose.

    Resources are now the key to the game, as far as I can tell.
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
    Guys, remember that 2.0 gameplay is completely different top 1.04. It's not only a new version, it's a complete differetn NS feeling, like I tried to explain in my other topic about my first experiences with it. So don't judge from a 1.04 perspective because it isn't appropriate.

    Seeing that sentries and ocs cost 5 res, a hive isn't really that cheap <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PsychoticClownPsychoticClown Join Date: 2002-12-23 Member: 11435Members, Constellation
    yea 2 hives doesnt mean better aliens now but it does mean better shiznick. for one already at the start dc's are no longer going to be a must for most games. sens will have a much better adv since it cloaks sturct and you can move now.
    im going to have to be sure not to have a coke near my keyboard so i dont get scared and spill it all over the place when a fat onos decloaks and comes chasing me
    2nd hive bile bomb.
    i always hated bile bomb on the rines pov. think about it. i've seen some great turret farms that lasted hours yes hours get knocked down quickly thanx to bile bombs. but maybe not hurting the rines will even the 2nd hive bile bomb since rines can hurt the gorgy purty good now while he's trying to take out structures
    res = game now and not hives... well thing about that is rines will now have to lock down res instead of hives. it cost alot to lock down a hive how much is it going to cost to lock down 3/4 res nodes? glad things are getting decreased in cost!

    all i can say is its going to take another week to get used to this game..but at either rate i cant wait to play it
  • gnatgnat Join Date: 2003-01-04 Member: 11771Members
    if res is now the key to the game, and every marine commander is going to want to really secure the RT, that's gotta mean more turrets, i know when games get huge number of turrets the lag for everyone goes thru the roof, i'm hoping this has been addressed, i know the CPU useage has been decreased but what about bandwidth useage? with that many turrets going its going to get very messy very quickly
  • alyandonalyandon Join Date: 2002-10-17 Member: 1523Members, Constellation
    edited July 2003
    <!--QuoteBegin--PsychoticClown+Jul 7 2003, 05:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (PsychoticClown @ Jul 7 2003, 05:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> res = game now and not hives... well thing about that is rines will now have to lock down res instead of hives. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It'd be more accurate to say that the game revolves more around resources now than hives. However, hives are still extremely important because they unlock additional alien abilities (notably bile bomb) and the marine 2 hive lockdown strategy can still cripple the aliens if they let the marines pull it off. Bile bomb is almost a necessity for taking out marine RT's now that they can be electrified. Turrets (and OC's) are also much more effective (despite their lowered costs) so long range bile bombing is currently the perferred pt/vet method for taking out turret farms.

    Of course it is still possible to do the "low-tech" approach at one hive by having an onos or fade attack RT's and turret farms with gorges supporting them with healing spray.
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