Question About Bile Bomb
Young_Trotsky
Join Date: 2003-01-14 Member: 12285Members
<div class="IPBDescription">Any vets/pt's know about this?</div> I was just wondering if the actual damage has been changed to make bile bomb so much more effective in 2.0 or if it's just the straight line projectile that makes it so much easier to destroy structures with or if the ROF has been increased (energy consumption reduced) to allow gorges to fire more bombs faster?
Comments
As for the energy consumption, I don't know as well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> I suppose he can always have a couple of movements beside him to augment his energy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
On that subject, what kind of stacking do the MC's have? If you have eight MC's is the effect eight times as great as one MC or is it capped at 3 MC's or something?
LOL, it would be nice, but I don't think the MC's increase your ROF do they? Only the rate of energy replenishment.
but does parasite have a distance restriction? becuase i see down a LONG hallways my parasite wont hit a marine and i do shoot it accurate at him/her many times, then when i move closer it does work
sorry I'm trying to figure out what that means <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
sorry I'm trying to figure out what that means <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I think he meant "with nearby movements it can get ugly". It means that when they are being energised by nearby movement chambers Gorges can fire bile bombs VERY fast, turning the marine base into an "ugly" mess.
Parasite range is higher imo, I can easily parasite marines from one end of a hallway to the other. Not sure, though <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
It seems for you maybe that vets and PTs know every twist of the new version, but keep in mind that there are a lot of things changing every week thus it's hard to keep an eye on every single feature...
It may seem like we think yall know everything, but that's because in reality, you know 100x more about 2.0 than we do, having been in on PT boards and the game itself. I'm kind of scared though, is it really so hard to come by res that 10 res for an upgrade chamber is prohibitive? I mean, I've been rejoicing that hives only cost 30 res (though I know they shred like van halen), but is that about the same in the new res model as the 80 res hive used to be with the 1.0x one?
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ROFL! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Hives cost 30? Did I miss something? It is my current understanding that aliens start with 25+ res points....wouldn't this make saving for a hive......too easy?
slight exaggeration there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->, it takes a lot longer than a minute, i'd say maybe 4 minutes, although i havnt got the stopwatch out yet. (15 to gorge, 30 to drop hive)
and yep res towers cost 10
WHY?!
why was this changed to such a low number. Seems like aliens could easily get 3 hives up before rines can get much going.
Simply put, hives don't matter so much anymore. Aliens can have all three hives and still lose.
Resources are now the key to the game, as far as I can tell.
Seeing that sentries and ocs cost 5 res, a hive isn't really that cheap <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
im going to have to be sure not to have a coke near my keyboard so i dont get scared and spill it all over the place when a fat onos decloaks and comes chasing me
2nd hive bile bomb.
i always hated bile bomb on the rines pov. think about it. i've seen some great turret farms that lasted hours yes hours get knocked down quickly thanx to bile bombs. but maybe not hurting the rines will even the 2nd hive bile bomb since rines can hurt the gorgy purty good now while he's trying to take out structures
res = game now and not hives... well thing about that is rines will now have to lock down res instead of hives. it cost alot to lock down a hive how much is it going to cost to lock down 3/4 res nodes? glad things are getting decreased in cost!
all i can say is its going to take another week to get used to this game..but at either rate i cant wait to play it
It'd be more accurate to say that the game revolves more around resources now than hives. However, hives are still extremely important because they unlock additional alien abilities (notably bile bomb) and the marine 2 hive lockdown strategy can still cripple the aliens if they let the marines pull it off. Bile bomb is almost a necessity for taking out marine RT's now that they can be electrified. Turrets (and OC's) are also much more effective (despite their lowered costs) so long range bile bombing is currently the perferred pt/vet method for taking out turret farms.
Of course it is still possible to do the "low-tech" approach at one hive by having an onos or fade attack RT's and turret farms with gorges supporting them with healing spray.