Placing Chairs In A Level

KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
<div class="IPBDescription">What's the best entity to use?</div> The topic and topic description are pretty self explanitory but I was curious what was considered the best entity to use to place models in a level to add detail.

Comments

  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    edited July 2003
    Well, if you had a chair model you could use a monster_furnature, which would be good because then the chair would be made of eploys instead of wploys. However it would mean you'd have to distribute the model file with your map. Otherwise, if it's like a pre-fab or something you made yourself in hammer/quark then just make it a func_wall so it won't break the floor where it touches it.
  • KungFuDiscoMonkeyKungFuDiscoMonkey Creator of ns_altair 日本福岡県 Join Date: 2003-03-15 Member: 14555Members, NS1 Playtester, Reinforced - Onos
    It's a chair model that came with NS and I was thinking that monster_furnature was the correct one to use but I just wanted to see what someone else said. Thanks
  • The_Real_QuasarThe_Real_Quasar Has the I.Q. of 12,000 P.E. Teachers Join Date: 2002-11-26 Member: 9998Members
    Monster_furniture is your best friend, nay, your girlfriend in the placing-static-models department.
Sign In or Register to comment.