Lerk Tips

FaT_CaMFaT_CaM Join Date: 2003-04-11 Member: 15394Members
<div class="IPBDescription">for v2 and 1.04</div> Share lerk tips you use or plan on using, if the tips are for 1.04 please say so, sam for v2.

1.04 - I usually lerk at hive 2, or if the rines are advancing fast, i use it at hive 1. Usually I would use regen, adren, and enhanced sight for goign round and killing people. But at 1 hive I use cara, so then I have a defensive edge over vanilla marines. at 2 hives I use regen and adren.

v2 - I lerk at hive 1 and use regen, celerity (arent lerks more energy efficient now?) and scent of fear, and fly around sporing the crap out of rine spawn.

Comments

  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    edited July 2003
    1.04: Always use cara because your hits go from 9to kill --- 30to kill. Adren always, sensory -- Doesnt really matter! Fly up then turn a corner so you can gain speed at enemys faster *if you rush via flying*. Run away if your hit before you are close to your target *After using lerk you'll now when to run/when to follow throuhg*.
  • briDgebriDge Join Date: 2003-06-21 Member: 17583Members
    I have no experience with 2.0, so this is just from a 1.04 standpoint...


    I usually lerk at second hive or when we are really having trouble getting the second hive up and ranged is essential for taking out jetpackers.

    As far as tips, I try and do my best to ignore the lerk spikes. They can be very distracting and are misleading considering the spikes curve downwards when in reality they fly straight and hit instantly. removing the spike graphics in 2.0 is definitely a change for the better, it will really make aiming easier as a lerk.

    also I find its very very important, when lerking with just one hive thus no umbra, to stay moving when fighting a marine. This can be really difficult, because with only one hive you are typically without Adrenaline, making Flying and shooting very intense on personal energy reserves. So what I usually do is flap once or twice, and then hold down the spacebar to use glide, and glide _over_ the marine, constantly spiking... this usually confuses them and usually makes them lose their bead on you. Once thats done you can continue to spike, or swoop in for the bite.

    Also when you have no umbra I've found it best to avoid confrontations with more than 1 or 2 marines unless you have backup. Lerks are really fragile, and being the focus of more than 2 LMGs can tear you up quickly. If you run into a cluster of marines it's best to flap away and use diversion to split them.

    Distance is your friend, Spikes are incredibly accurate and as far as I can tell have no maximum range. the further you can get from a marine the bigger your advantage. Places like the ledges in Powersilo in NS_nothing make great perches for you to spike from.

    as far as upgrades, I always always go Carapace and Adrenaline. without Cara lerks are way too easy to kill, and Adrenaline is self explanatory. Healing I havn't found to be a problem, regen can be nice for that but usually travelling to the closest DC/Hive is very quick when flying.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    edited July 2003
    SAVE THE LERK BITE.

    Rid this world of those lame spores.

    P.S. Spiker lerks without umbra are screaming kill me if the marines got at least level 1 armor.

    O and yes always use cara. Regen lerk = dead lerk.
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    1.04 - I usually go lerk as soon as there are 3 dcs up, and take cara, then enjoy biting marines and scaring the crap out of them. At 2 hives I'll take either silence or adren, silence if I want to stalk around marine groups (that way if you know they are coming you can take out even 5 of them, just take them from behind, couple with the fact they won't hear you coming and they are dead meat) and adren if I want to take on frontal assaults (which for me involves flying in base and biting then retreating, or flying in, umbra, munch structures while fades blink in). Energy is not so much of a problem for me, as I glide very much. Many lerks prefer gaining uber-speed with 8 flaps only to get their face slammed up a wall, I usually wander about at a relative speed of 2-3 flaps so I can turn easily and already are 2-2.5 times faster than a marine. I never use spores, they are dishonorable. Spikes are less efficient than bite so I'll use them only for sniping, even in psilo I'll fly down to bite if there's only a marine or two.

    2.0 - I think I'll enjoy silence VERY MUCH, using spores as a distraction (I'll target not marines but somewhere else and maybe all around them), maybe at 2 hives umbraing some strange place to drive marines into believing I'm not where I currently am and spiking.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin--Skydancer+Jul 4 2003, 03:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skydancer @ Jul 4 2003, 03:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I never use spores, they are dishonorable. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Totally agreed. Thats why i think they need to go. Cheap lame kills.
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    <!--QuoteBegin--FaT CaM+Jul 3 2003, 09:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (FaT CaM @ Jul 3 2003, 09:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> v2 - I lerk at hive 1 and use regen, <u>celerity</u> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    now that I noticed, celerity won't help you at all, it won't make you fly faster, only walk faster and that is on the ground. The only good point of cele lerk is that you take off faster (horizontal speed)
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    in version 2 youll fly faster two, but i still on rare occasions use cerity instead of adren just so i can walk faster and take off faster.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited July 2003
    <!--QuoteBegin--Lt. Hendrickson+Jul 4 2003, 06:26 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Jul 4 2003, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Skydancer+Jul 4 2003, 03:48 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skydancer @ Jul 4 2003, 03:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I never use spores, they are dishonorable. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Totally agreed. Thats why i think they need to go. Cheap lame kills. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    What's to prevent the marines from simply walking out of the cloud?

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> now that I noticed, celerity won't help you at all, it won't make you fly faster, only walk faster and that is on the ground. The only good point of cele lerk is that you take off faster (horizontal speed)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    In 2.0, airspeed is capped to 2 times maximum speed, so celerity will increase your airspeed.
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    <!--QuoteBegin--a civilian+Jul 5 2003, 01:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (a civilian @ Jul 5 2003, 01:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In 2.0, airspeed is capped to 2 times maximum speed, so celerity will increase your airspeed. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    sorry, didn't know.
  • We_Bust_our_GUNSWe_Bust_our_GUNS Join Date: 2003-07-06 Member: 17967Members
    carapace is essencial for lerks--for starting with only 60 armor
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