Mapping problems
Right_Behind_You
Join Date: 2002-04-23 Member: 501Members
<div class="IPBDescription">Need experties</div>When i compile and test mah map, the blue back should be clear but its black, and my lighting dont work either. Heres the log.
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\ZHLT\hlcsg.exe"C:\SIERRA\Half-Life\nstr\maps\ns_scithi3
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\SIERRA\Half-Life\nstr\maps\ns_scithi3.map
CreateBrush:
(1.43 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.63 seconds)
Using WAD File: \sierra\half-life\nstr\ns.wad
Using WAD File: \sierra\half-life\nstr\wall_tech.wad
Texture usage is at 0.94 mb (of 4.00 mb MAX)
4.62 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\ZHLT\hlbsp.exe"C:\SIERRA\Half-Life\nstr\maps\ns_scithi3
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 96,-3168, 976)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
5.28 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\ZHLT\hlvis.exe"C:\SIERRA\Half-Life\nstr\maps\ns_scithi3
>> There was a problem compiling the map.
>> Check the file C:\SIERRA\Half-Life\nstr\maps\ns_scithi3.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\ZHLT\hlrad.exe"C:\SIERRA\Half-Life\nstr\maps\ns_scithi3
>> There was a problem compiling the map.
>> Check the file C:\SIERRA\Half-Life\nstr\maps\ns_scithi3.log for the cause.
----- END hlrad -----
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: "C:\Program Files\ZHLT\hlcsg.exe"C:\SIERRA\Half-Life\nstr\maps\ns_scithi3
-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Wadinclude list :
[zhlt.wad]
entering C:\SIERRA\Half-Life\nstr\maps\ns_scithi3.map
CreateBrush:
(1.43 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(2.63 seconds)
Using WAD File: \sierra\half-life\nstr\ns.wad
Using WAD File: \sierra\half-life\nstr\wall_tech.wad
Texture usage is at 0.94 mb (of 4.00 mb MAX)
4.62 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: "C:\Program Files\ZHLT\hlbsp.exe"C:\SIERRA\Half-Life\nstr\maps\ns_scithi3
-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
Warning: === LEAK in hull 0 ===
Entity info_player_start @ ( 96,-3168, 976)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
5.28 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: "C:\Program Files\ZHLT\hlvis.exe"C:\SIERRA\Half-Life\nstr\maps\ns_scithi3
>> There was a problem compiling the map.
>> Check the file C:\SIERRA\Half-Life\nstr\maps\ns_scithi3.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: "C:\Program Files\ZHLT\hlrad.exe"C:\SIERRA\Half-Life\nstr\maps\ns_scithi3
>> There was a problem compiling the map.
>> Check the file C:\SIERRA\Half-Life\nstr\maps\ns_scithi3.log for the cause.
----- END hlrad -----
Comments
If you using the Valve Hammer Editor, you can track down the leak by clicking the MAP button on the toolbar at the top and choose LOAD POINTFILE, then find the pointfile with your maps name on it. A big red line should now be zig zagging across you map. Follow it and eventually you will come to your leak.
EDIT
This should help: <a href="http://www.karljones.com/halflife/leaks.asp" target="_blank">http://www.karljones.com/halflife/leaks.asp</a>
HHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!
I'm pretty certain that this will solve my problems... thanks, KFS.