Convertion Work In Progress

HKKHKK Join Date: 2003-05-19 Member: 16489Members
<div class="IPBDescription">Doom 3 Shotgun</div> Now i say this now, i don't think this is the real doom 3 shotgun but its pretty close, it was converted for firearms from another game (doom 3?) welll it look nice but the origins need tweaking a bit im not totally sure how to do origins so if anyone can show me a litte tut of how to do them then i'd be greatful. I just need to speed up the fps for the reloading and other animations also i need to do the fps on the sounds as well.

Comments

  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    Prob not the real one but looks pretty good anyway.
  • PalmaneenPalmaneen Join Date: 2003-01-02 Member: 11727Members
    A nice pic showing the Doom 3 shotgun: <a href='http://www.doomworld.com/php/screenie.php?dir=/pcgamer_dec2002/' target='_blank'>Click me</a>
  • AvatarAvatar Join Date: 2003-02-13 Member: 13500Members
    Very nice model, the skin could be tweaked a bit. But otherwise great looking shotty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Felix_BRFelix_BR Join Date: 2003-07-01 Member: 17838Members
    thats sweet man.
    keep the good work!
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • Mr_RubberDuckMr_RubberDuck Join Date: 2003-07-03 Member: 17903Members
    I know that I wont use that model beacuse its to big...
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    I want to change the origins, but i don't know how.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    In the qc....
    I foudn thsi in a tutorial^^

    FORMAT: $origin X Y Z
    X is left/right. Positive values move to the right.
    Y is in/out. Positive values move out, away from you.
    Z is up/down. Positive values move down.
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    i Can't see it in the qc

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->$modelname "v_sg.mdl"
    $cd ".\"
    $cdtexture ".\"
    $scale 1.0


    $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
    $cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000

    $eyeposition 0.000000 0.000000 0.000000

    // reference meshes
    $body studio "ref1"


    // 2 attachments
    $attachment 0 "Bone01" 0.000000 -18.000000 0.000000
    $attachment 1 "Bone01" -0.500000 -4.500000 0.000000

    // 0 bone controllers

    // 10 hit boxes
    $hbox 0 "Bone47" -1.970000 0.000000 -1.160000 1.500000 9.520000 1.150000
    $hbox 0 "Bone48" -2.620219 0.000000 -0.384715 1.270000 3.142975 0.720000
    $hbox 0 "Bone49" -1.019002 0.000000 -0.928290 1.245338 2.546834 0.280742
    $hbox 0 "Bone66" -1.110000 -0.050000 -0.790000 0.050000 1.440000 0.560000
    $hbox 0 "Bone01" -0.500000 -21.090000 -9.732310 0.800000 10.310000 0.940000
    $hbox 0 "Bone72" -1.180000 -7.260000 -1.740000 0.810000 6.640000 1.120000
    $hbox 0 "Bone24" -2.100000 -9.459314 -1.180000 1.360000 2.140000 0.990000
    $hbox 0 "Bone25" -1.180000 -2.720000 -0.580000 1.230000 0.070000 0.700000
    $hbox 0 "Bone26" -0.958335 -2.358727 -0.860000 1.208819 0.450000 0.430000
    $hbox 0 "Bone27" -1.130000 -1.009604 -0.500000 0.000000 0.000000 0.590000

    // 8 animation sequences
    $sequence "idle" "idle" fps 20
    $sequence "idle2" "idle2" fps 10
    $sequence "goto_reload" "goto_reload" fps 20
    $sequence "reload" "reload" fps 20 loop { event 5004 5 "weapons/shotgun_reload.wav" }
    $sequence "end_reload" "end_reload" fps 20 { event 5004 11 "weapons/shotgun_pump.wav" }
    $sequence "shoot" "shoot" fps 20 { event 5001 0 "30" } { event 5004 10 "weapons/shotgun_pump.wav" }
    $sequence "shoot_empty" "shoot_empty" fps 20
    $sequence "draw" "draw" fps 20 { event 5004 0 "weapons/shotgun_draw.wav" }

    // End of QC file.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited July 2003
    Just add it ^^

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->$modelname "v_hmg.mdl"
    $cd ".\"
    $cdtexture ".\"
    $scale 1.0

    $origin 11.0000 8.4000 0.0000

    $bbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
    $cbox 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000

    $eyeposition 0.000000 0.000000 0.000000

    // reference meshes
    $body body "minigun"  <------- YEAH MY MINIGUN!!!!
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    For some reason, i can't see m to get the gun any bigger, even with $scale 2.8
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    personnaly i like the bigger version. Big and bad. Then add a montrous sound. bah whats up with ur cs models! AHH how can u live with that jp on a ct!
  • Lucid_MelodyLucid_Melody Join Date: 2003-02-20 Member: 13772Members
    <!--QuoteBegin--Spawn+Jul 3 2003, 05:25 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spawn @ Jul 3 2003, 05:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For some reason, i can't see m to get the gun any bigger, even with $scale 2.8 <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    That marine model is freaking horrible. It looks like something from CS
  • Sniper_ChanceSniper_Chance Join Date: 2002-12-11 Member: 10549Members
    It IS a CS model.

    Watch out when you take a screenshot. CS is LITERALLY the Antichrist on these forums.
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    I was talking about the gun not the marine.
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    <!--QuoteBegin--$niper Chance+Jul 3 2003, 05:53 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ($niper Chance @ Jul 3 2003, 05:53 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It IS a CS model.

    Watch out when you take a screenshot. CS is LITERALLY the Antichrist on these forums. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yeah i know, i have what i want in ns i don't have to have future stuff.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> hmm...why is it that that gun is always like...not pointing straight. how come it can't be just facing straight like the "Ultimate M4" or in a position similar to the M249 Default skin in Counter-Strike.
    !!!
    Oh my god! I just said Counter-Strike!
    Counter-Strike!Counter-Strike!Counter-Strike!Counter-Strike!Counter-Strike!Counter-Strike!Counter-Strike!
    ...
    My god. I know it gets tedious after a while, BUT what in the world makes it so...<i>evil</i>. Its like you guys would take a copy of it, and then burn it laughing like a maniac. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
    ...
    It looks a lot better in the first screenie (See: First Post). That looked more *correct.* And please make it use NS Hand types (Hand, Hand_arm). It was a pain to convert Darkkiz's over to Daemon Elite models, as they used the CS type (Thumb, Hand). <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo-->
  • JaegerJaeger Join Date: 2002-11-28 Member: 10202Members
    edited July 2003
    It isn't pointing straight because the origins are off. That can be fixed with simple trial and error. I dunno though, it looks fine to me.

    *edit: And adjusting the scale doesn't make the v_ model appear larger, it only adjusts it's properties as to rendering distance, viewsway, etc.
  • ShloomShloom Join Date: 2002-07-25 Member: 997Members
    I'm pretty sure thats the real Doom3 shotgun. Its just looks like crap because it has no bump mapping or high res textures or cool lighting.
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    bigger=better in my opinion
  • HKKHKK Join Date: 2003-05-19 Member: 16489Members
    I swear one of these days...read my posts ! i said i was changin the origins becuase i didn't like them aslo if you want NS do them your self they take way too long to do and i still have to finsh my skins, i will relase 2 versions in 2 different origin spots.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Give me a day and ill convert em to ns hands...
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