Ns_pinball
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">A werid idea but...</div> ... didnt you always want to play pinball in a giant pinball macine with a marine or onos in comm mode?
It just needs a few trigger_push' s and err...
an infested pinball macine thats big enough.
The comm needs to put his marines to the res locations and aliens try to get them first.
After some time a door opens (classic) and the team with the most resources should win.
It just needs a few trigger_push' s and err...
an infested pinball macine thats big enough.
The comm needs to put his marines to the res locations and aliens try to get them first.
After some time a door opens (classic) and the team with the most resources should win.
Comments
OLLJ make it!!!!
Tried vertical wich almost worked but will only make sense as ReadyRoom fun-adon.
I will work on horizontal gravity but theres not much hope.
How about making it a standard "drop" map with the aliens at the top of the pinball machine, the marines at the bottom. Lots of res at the bottom and above marines start is two powerful flippers (powerful enough to flip them back up to the top) which the comm can use to repel the dropping skulks/fades/onos.
Or is that what you were getting at anyway.