Ns_pinball

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">A werid idea but...</div> ... didnt you always want to play pinball in a giant pinball macine with a marine or onos in comm mode?

It just needs a few trigger_push' s and err...
an infested pinball macine thats big enough.

The comm needs to put his marines to the res locations and aliens try to get them first.

After some time a door opens (classic) and the team with the most resources should win.

Comments

  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    It will be intresting to see how it turns out, and if you need another test server give me a PM
  • IcecreamIcecream Join Date: 2003-05-02 Member: 16006Members
    lol, ollj its you 1000 idea for a great map!!! but you map only normal maps!!!
    OLLJ make it!!!!
  • Gimpy_Doodly_DooGimpy_Doodly_Doo Join Date: 2003-03-15 Member: 14521Members
    have you seen ns_teamdm? If that is a normal map I will shoot myself in the foot! Ollj makes great fun maps!
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Cant make realistic horizontal gravity.
    Tried vertical wich almost worked but will only make sense as ReadyRoom fun-adon.
    I will work on horizontal gravity but theres not much hope.
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    This sounds totally cool.

    How about making it a standard "drop" map with the aliens at the top of the pinball machine, the marines at the bottom. Lots of res at the bottom and above marines start is two powerful flippers (powerful enough to flip them back up to the top) which the comm can use to repel the dropping skulks/fades/onos.

    Or is that what you were getting at anyway.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Gosh Ollj I want some of whatever your smokin
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