Take It Into Consideration
Diablus
Join Date: 2003-03-31 Member: 15080Members
<div class="IPBDescription">When you make your maps...</div> Most custom maps are loaded with bugs and exploits and i know u mappers cant really help that BUT, another big problem i and the community sees are maps such as ns_2base, THAT map was suppsoed to be a fun, simple map, the mapper didnt open his/her mind though, he/she made the map WAY to freindly for marines, like: the marines used the exploit to get on the top of the aliens fort, built a phase gate, had jps, hmgs and easily jsut shot thriough the ceilings and kileld all of our hives, another thing is RANGE, if aliens cant get fades by the time the marines get jps the map is over becuase there is so much open space tis so simple for marines to take out skulks ESPECIALLY with motion the skulks cant even get close to marine abse without marines blasting them, if your gonig to make a BAD map like ns_2fort please make it for a game like TFC or cs, NOT ns because i give out of 10 rounds 9 would be won by marines. so PLEASe keep your minds open when making maps and think, marines are the ones with guns, skulks have parasite, err err
Comments
That's a hard one, because of how the res works marines will almost always get jps before aliens get fades.
But you're right, maps have to be balanced.
theres really no challenge at all when in maps such as ns_2fort(luv ranting on that map <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->) when they have hmgs you walk out of the base, run 50-60ft to try to get to marine base, they have motion, 3-4 of em just come on out and hunt u down, chance of survival with all upgrades, 1 out of 60 due to the fact there are no areas to hide <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Until now, I have never released any of my maps either. You guys are pretty scary on your reviews. But with all the talk lately about FUN and SERIOUS maps I guess nows the time to do it. And I can hide them in this post.....hehehehe
So heres my FUN map, <a href='http://deadclan.net/mappack/ns_deadclan_alley2.ace' target='_blank'>ns_deadclan_alley2</a>, I tried to make it as balanced as I could. This was my "take a break" map from working on my SERIOUS map.
Heres my SERIOUS map, <a href='http://deadclan.bfgservers.com/ns_deadship_beta1.ace' target='_blank'>ns_deadship_beta1</a>, I gave this map my all, lighting, textures and the dreaded particle system.
They are both in .ace files, not .zip. Until I started getting maps off this forum I didnt think anyone used zip anymore. Any way winace is free and does it all. zip, ace, rar and just bout all others. Google it.
Both maps run on our server because.......well its our server.
[EDIT] Somebody must like ns_deadship_beta1 because I just been informed that someone at Mayberry Games wraped it up in a self installer that can be found <a href='http://207.44.136.87/files/ns/maps/ns_deadship_beta1.EXE' target='_blank'>HERE</a>