Texture Based Lighting Doesn't Work
DarkATi
Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow

<div class="IPBDescription">?</div> EDIT - I didnt have a rad file. Sorry for the post, I thought I had already checked but I guess I didn't have one. Sorry again. Moderaters may delete this post.
I was using point based lighting for a long time, but just a bit ago I read about texture based lighting and I thought - I gotta get me some of that! Well all teh tutorials say just apply the texture to a face. Well, I have and it doesn't light up or anything. Why is this? The texture based lighting texs I'm using are listed below and none of them work.
+0~tnnl_lgt4
+0~generic86
Thanks in advance for any help.
DarkATi
I was using point based lighting for a long time, but just a bit ago I read about texture based lighting and I thought - I gotta get me some of that! Well all teh tutorials say just apply the texture to a face. Well, I have and it doesn't light up or anything. Why is this? The texture based lighting texs I'm using are listed below and none of them work.
+0~tnnl_lgt4
+0~generic86
Thanks in advance for any help.
DarkATi
Comments
I have a problem that changing the lights.rad doesnt help changing the lights. even if I delete the texture from the lights.rad it gets compiled like it would emit light. why is that? or am I too stupid?
I use it because it give you full control with out editing Chromeangels quality lights.rad It doesn't cause too much hassle either. (And if your maps theme is consistent, you shouldn't need to refer to it too often.)