Zhlt 2.5.3. Merl's Build 1.7 Tells Me...

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">that my ready room is a brush out of...</div> I just switched from The default compile tools to ZHLT 2.5.3. Merl's Build 1.7 as suggested on the NS Mapping Guidelines page. But it now tells me that my ready room walls are brushes outside of world. Well no kidding, but they aren't leaking at all, I mean why is it telling me that?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    the hl world goes from (-4000 -4000 -4000) to (4000 4000 4000)

    When there is a brush too close to the border or outside you get this error.
    When you have an "invalid solid structure" (bad vertex manipulation or carving) the auto-fixing process can cause this stucture to have unlimited sixe along one axis. unlimited is far outside world.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Ollj+Jul 2 2003, 01:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jul 2 2003, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the hl world goes from (-4000 -4000 -4000) to (4000 4000 4000)

    When there is a brush too close to the border or outside you get this error.
    When you have an "invalid solid structure" (bad vertex manipulation or carving) the auto-fixing process can cause this stucture to have unlimited sixe along one axis. unlimited is far outside world. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Oh I see so the whole grid I see is not really the world dimensions right? Thanks, I appreciate it.
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