Func_weldable Eh?

DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
<div class="IPBDescription">How does it work?</div> I can't get a func_weldable to work. I want it so that it isn't welded at the game start but so marines can then weld and unweld it whenever they want. What properties do I need to adjust to get it to work.

I'm sorry if this has been asked before, I used the search feature and din't turn up anything like this.

I couldn't find any tutorials on the net either. Thanks.

Comments

  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    As weldables are now, you can't. Weldables can either be open to start and then welded closed. Or closed to start and welded open. A weldable can only be welded once, there no way around that.
  • DarkATiDarkATi Revelation 22:17 Join Date: 2003-06-20 Member: 17532Members, Reinforced - Shadow
    <!--QuoteBegin--Shadowics+Jul 1 2003, 05:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shadowics @ Jul 1 2003, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As weldables are now, you can't. Weldables can either be open to start and then welded closed. Or closed to start and welded open. A weldable can only be welded once, there no way around that. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I get it now. Thanks.

    DarkATi
Sign In or Register to comment.