A Challenge!

esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
<div class="IPBDescription">Try something new.</div> Ok, this is for all you serious mappers out there. Starting tonight (when i get in from work) i'm going to begin work on a "fun" map (with all the talk of fun maps, i thought i should make one for the hell of it). BUT... i want to open this to everyone. I'm going to make it a fun map with decent architecture and lighting.

What's that? Do i hear you gasp with amazement?

Anyway. A bit more serious now. Hows about we compete to make a fun map that +doesn't+ look like crap, but is still fun to play. How about it guys? Winner wins... er... a bag of hair clippings... or something.

Comments

  • MasterShakeMasterShake Join Date: 2003-04-20 Member: 15699Members
    If they don't look like crap, how are we supposed to automatically know it's a fun map when we first see it? I'm scared. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    Maybe we can make the ready room look crap, then the rest of the map is stunning <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • ReeseReese Join Date: 2003-05-08 Member: 16143Members
    Then i'm going to formally request a secret elevator in every readyroom that can be used to get to a better, awesome version of the readyroom.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    tried the amazing "funmap". hadnt worked.believe it or not: "funmaps" doesnt fit ns.
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    <!--QuoteBegin--Lt.Gravity+Jul 1 2003, 11:08 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt.Gravity @ Jul 1 2003, 11:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> tried the amazing "funmap". hadnt worked.believe it or not: "funmaps" doesnt fit ns. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Wrong

    ns_siege, ns_missilecommand is fun!!
  • FieariFieari Join Date: 2002-10-22 Member: 1566Members, Constellation
    SjN, what planet do you live on? Because I'd like to stay far away from that quadrent, if at all possible.
  • PapercutPapercut Join Date: 2003-01-23 Member: 12656Members
    Lol, come one.
    I know Nomblizkikko aint all that beautiful, but I think its pretty good compared to the other funmaps.
  • chubbystevechubbysteve Join Date: 2002-10-14 Member: 1496Members, Constellation
    Fun maps are good for winding down and having a carefree game - just messing about.
    But i've also thought of this, doing a QUALITY fun map. Unfortunately some essentials of fun maps completely contradict quality design. Because I have the writing skills of a decapitated llama, I won't go into those.
    Also - at a top quality level, these maps would crash servers straight away, think about the detail in a map like NS_nothing, then think about the sheer SPAM (ie, OCs, DC's, RTs, sentries... all that) in maps like seige 6 or ... some other maps like that.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    I have seen a lot of maps crash the server... ok only funmaps... but that doesn't mean they are all bad. ns_wheel is evil: When the game goes on for a long time the commander will begin to spam sentries right behind the wheel and all over the map. I saw the crash coming, but didn't say a thing. Then there is another map... forgot the name though. Well the only connection between marines and aliens is a thin tunnel. As soon as the commander got the glorious idea to spam the tunnel with ccs the game was over. No way of getting through anymore. Just when I wanted to type: "C'mon stop it or the server will crash in a moment." it happened. Poor admins <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • MasterShakeMasterShake Join Date: 2003-04-20 Member: 15699Members
    The problem is that funmaps tend to have large rooms where structures are spammed. This brings those wpolys above 20,000 and makes them terribly laggy. Bad maps that crash servers don't really have much to do with the map detail (the other kind of polys), as much as **** poor concept design and huge rooms.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    If wploys ever when up to 20,000 every single player would be dropped from the server because it would take so long to render all that, but the server wouldn't crash. You're confusing the problem. Firstly Structures aren't made of wploys, their made of eploys. eploys aren't rendered nearly as well as wploys, so 20,000 eploys would be considered acceptable in NS. Secondly the reason the server crashes has nothing to with the large rooms. The server couldn't care less about how hard it is for you computer to draw all those structures. What crashes the server is the structure spam it's self. Because of the entity limit and sentry turrets especially due to the AI. This will crash any server, no matter how small the rooms on the map are.
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