Teamwork
SDJason
Join Date: 2003-05-29 Member: 16841Members
<div class="IPBDescription">It can kill</div> THe best kharraa Strategy IS TEAMWORK.. im saying this from a Commanders point of view... I lost a comming game on the map with cargo today, even thought we relocated to cargo... AND took out the viaduct hive before it was totally built....
WHY??? HOW?? (NO IM NOT A BAD COMM)
Simple alien teamwork. I must have built 18 rt's that game, they would rush in two groups. One would attack my marines and overwhelm while the other chomped res nodes. It was impossible to keep up. Generator, complete with 8 turrets (level 3) and a res node was annihlated 3 times. I lost a siege position complete with turrets, and a phase outside via. and the same with even MORE turrets up in red room. It took the aliens about an hour to finally get a 2nd hive up, as we sieged it twice, however the teamwork was mindblowing. It wasnt that my team was bad, on the contrary, my team was good, but at one point i had ALL fully equipped heavys to my entire team, and they just could not keep up with the skulks terrorizing my res nodes. They would even rush into vent rt or com hub rt, gorge included.. and take out the mines while we were attacking somewhere else, turets, and mines and everything would go down in seconds, and then the rt, and they would leave
THis game was extremely frustrating, however i have to compliment the skulks on thier incredible teamwork, i almost believed that they were one person, the coordination they had was astounding, and it was a game "well lost for a reason" we were simply overwhelmed.
WHY??? HOW?? (NO IM NOT A BAD COMM)
Simple alien teamwork. I must have built 18 rt's that game, they would rush in two groups. One would attack my marines and overwhelm while the other chomped res nodes. It was impossible to keep up. Generator, complete with 8 turrets (level 3) and a res node was annihlated 3 times. I lost a siege position complete with turrets, and a phase outside via. and the same with even MORE turrets up in red room. It took the aliens about an hour to finally get a 2nd hive up, as we sieged it twice, however the teamwork was mindblowing. It wasnt that my team was bad, on the contrary, my team was good, but at one point i had ALL fully equipped heavys to my entire team, and they just could not keep up with the skulks terrorizing my res nodes. They would even rush into vent rt or com hub rt, gorge included.. and take out the mines while we were attacking somewhere else, turets, and mines and everything would go down in seconds, and then the rt, and they would leave
THis game was extremely frustrating, however i have to compliment the skulks on thier incredible teamwork, i almost believed that they were one person, the coordination they had was astounding, and it was a game "well lost for a reason" we were simply overwhelmed.
Comments
I totally agree. More teamwork=teh pwn.
Then the next RT is attacked by 2 skulks. Then an other one. That's where you seriously yell at your marines for not following the defend target WP...
You send them here to rebuild the RTs. Other ones are being destroyed. Your res flow is skydiving and your team is disoriented. Without ressources , your team can't cross the WoLs spread on the map. Eventually the fades come in.
A pair of RT cleaning skulks can ruin a comm's day.
I presume the dreaded "gorge gangs" are the 1.1 equivalent to theses <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Think about that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->