First Model

ArsoNArsoN Join Date: 2003-06-10 Member: 17177Members
edited June 2003 in NS Customization
<div class="IPBDescription">Need feedback</div> Just spent 2 hours of my life creating this. :/

It's actually my second model, first was one created form a tutorial by Scarecrow, i really recommend those to modelling newbs. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Anyway, here it is, an ultra low poly (i think) armoury, made it purely because it's simple, and something i see alot as a marine. My PC isn't the greatest, so wherever i can save a poly or two is a bonus.

<img src='http://www.angelfire.com/nt2/ons/armoury.jpg' border='0' alt='user posted image'>


Now to figure out if it would work, and how to skin/animate. :/

Comments

  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    I suggest, make the top a cylinder, taking out the diagonal edges. Make the top half connected with the bottom to save some more polies. Move the display panels so they connect to the body.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    how to check polyghon count in milkshape

    - go up to Tools in the pull-down menu, and go to (in the middle) "Show Model Statistics"
    the second number down (not verticies) is the polygon count.


    i have a semi-complete list of <b>ORIGINAL</b> polygon levels at my site <a href='http://t2k.neotech.cc' target='_blank'>http://t2k.neotech.cc</a>

    or for those that wish to direct connect...
    <a href='http://t2k.neotech.cc/ns/tuts/poly.shtml' target='_blank'>http://t2k.neotech.cc/ns/tuts/poly.shtml</a>
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