Ns_teamdeathmatch_b2

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited June 2003 in Mapping Forum
<div class="IPBDescription">now with 50% more hive.</div> <a href='http://www.df5jz.de/Ollj/ns_teamdeathmatch_b2.zip' target='_blank'>http://www.df5jz.de/Ollj/ns_teamdeathmatch_b2.zip</a>

<b>_B2 Bug: The 6th (rightest) teleporter teleports you into arena alpha when it should bring you to arena beta. this makes you fresh meat because you spawn in the arena lately.</b> dont use this teleporter when arena beta opens.

Basic idea is that aliens and marines fight in small 6 vs 6 arenas nonstop. The winning team steals one "point" from the loosing team. One point equals one resource node. 11 points equals winning, 0 points equals a death team.

Basic changings:
- Lets hope that teleporters now work every time.
- 3 Hives, but onos is not allowed. And if, it wont be able to join (and leave) the arenas without /stuck.
- The RR includes the rules for the game.
- The map has a "reset button" that resets the big wall. Thats the only thing that does not reset or cycle automatically. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> Only press that button at game end, both teams will just fall back to 5.5 points, thats all.
- Each spawn has a punish button at 11 points that kills the enemy spawn. (Hives or the first CC can not be killed). Just punish em till the game resets due unballanced teams.

Comments

  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> cool
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Lets hope only gentlemen play this game or some evil creatures wont be able to stop their desire to press this reset button when they are loosing. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    its easy to cover.
    bigger problem is friendly dumb teammates pressing it.
    and teammates asking "how does this work" when there are HUGE signs in the RR explaining it.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    How do you want to cover that?!? I have no idea. But for the ready-room: Make the players walk right through the text. So they can't look away from it and will hopefully read it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    When you cover the whole huge wall of both join teams with this sign, 4 marines high, 8 liing marines wide flickering and glowing, and there are still people asking for a phasegate, this is the point were nothing can help against unlimited stupidity.

    Im completely changing the teleporter doors now. They become force fields with trigger presence.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • Simple_CompoundSimple_Compound Join Date: 2003-05-09 Member: 16180Members
    edited June 2003
    nevermind <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    <!--QuoteBegin--Ollj+Jun 29 2003, 11:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jun 29 2003, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->When you cover the whole huge wall of both join teams with this sign, 4 marines high, 8 liing marines wide flickering and glowing, and there are still people asking for a phasegate, this is the point were nothing can help against unlimited stupidity.

    Im completely changing the teleporter doors now. They become force fields with trigger presence.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Maybe they just can't read, huh? <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif'><!--endemo-->
    Give them a chance and create and audio-visual introduction with high contrast colorschemes for people that either can't see very good ( <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif'><!--endemo--> ), can't read ( <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo--> ) or can't hear ( <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> ). What are you thinking? You can't just make a map for some "elite" humans. It has to be playable by everyone. That is what freeware and NS (Natural Selection!) is about.<img src='http://www.unknownworlds.com/forums/style_images/2/icon2.gif' border='0' alt='user posted image'>
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    mkay.
    Ill add a model animation that shows everything, too.
    How aout hand puppets?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    it worked fine without for now.
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