Low Fps After Playing Some Minutes

Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
edited June 2003 in Mapping Forum
<div class="IPBDescription">betatest problem</div> this is the most important event for a mapper: the first betatest. everthing wnet fine and I have to admit that ns_60seconds is a beauty (of course thats only my opinion <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> )
a friend and I started playtesting the map. after 2 minutes my fps decreased from 60 to 15!!! we continued the game till my friend got the same problem.
what is the problem? have I missed something? weird thing is that r_speeds are quite good. it seems like the system runs out of memory after a while. plz help me with this.
some ideas:
- I compiled the map with vis and rad in normal mode (using zoners)
- there are actually 36 env_particles (maybe the calculation takes more memory than exspected)
- I used some ambience_generic to simulate "room filling" sounds so they "overlap"
- there are some decals

maybe some of you know this problem?
btw:

<a href='http://mapping_grunt.tripod.com/hive1.htm' target='_blank'>circulation hive</a>
<a href='http://mapping_grunt.tripod.com/hive2.htm' target='_blank'>storage area hive</a>
<a href='http://mapping_grunt.tripod.com/hive3.htm' target='_blank'>resource compression hive</a>
<a href='http://mapping_grunt.tripod.com/hiveway.htm' target='_blank'>eastern bridge</a>

sorry for this but tte provider doesnt allow remote linking...

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Full vis?
    lots of build structures?
    dedicated server?

    its nothing special that ns servers get slower on longer games. Sometimes they go down to 30% in pings. Simply because of many build structures and some small leaks (killed structures somedimes dont go away completely) in ns.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    when you read carefully you will notice that nobody talks about pings. the ping was pretty stable. the fps on two machines was the problem! that has nothing to do with the server, which btw is one of the fastest you can play natural selection.
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    You mentioned that you had a lot of particle systems in your map. These are notorious for killing frame rates. Particle systems usually start after 20-30 seconds, so all the systems starting at once probably isn't the problem, but it might be. It's also possible that you've set some particle systems to infinite particle life but haven't checked the "collide" flag which removes a particle when it hits something. This could result in an infinite number of particles, which would definitely kill your frame rate. That's my theory anyway.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Omg I thought they are automatically limited by this 'max particles alive' value or hoever it is called <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->
    But you said the framerates dropped from one moment to the other, right? And they did this on different computers after different times? Is the time diference the same difference that laid between you joining the server and your friend?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    darkhound may be right. will check this. its funny: my friends pc has much more ram and mhz so his system takes longer to "over particle". what do we lern out of this: env_particles is a nive effect but useless since you cant use it properly in a map.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    <i>Gravity, ich glaube 'since' heißt 'da' oder 'weil'. Meintest du nicht eher 'if' oder 'when'? Will ja nicht rechthaberisch sein, aber es klingt so als ob niemand auf der Welt mit dem Partikelsystem umgehen könnte *g*</i>
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <i>KA ich schreib eben aus Gefühl. So nach dem Motto:</i>

    my english is not so good
    (mai enklisch is noth sou gut)

    btw who cares. its this map problem I want to solve. I dont want to win a price for "best foreigner english" <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    will try it without/only few env_particles. hell, ns mapping can be a pretty annoying hobby...

    "I am not a noob I only try to test out some things." - falls down into the trigger_hurt - "... sh.... oh cool it works!"
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Don't know if it's at all helpful (or even related) but I find that on my slower computer, Caged can go from a normal fps to a 4-5fps slideshow as I explore more and more of the map. I have no idea what causes it, unless it's something basic like running out of video memory (I only mention that because it's my only semi-plausible theory).
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    I hope you get the problems fixed. Those shots look f'ing awesome.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    okok. I started with deleting all (at least 41!!! toooooooooo much!) env_particles. I played some minutes. fps stable. hm. what do we lern out of this? eyecandy is eyecandy and if it is not necessary, dont add it. btw the map doesnt look worse after all. I would say the particles add only 0.000000059% to the feel of the map. this isnt worth any "memory overflow". maybe add up to 10 (max!) to add little movement to the map but I will test it before I add it.
Sign In or Register to comment.