Problem With Multimanaged Sound.
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">it plays randomly</div> I want one multi manager to play 2 sound files. Behind each other, not at the same time.
And I want serveral multi managers, that are in a chain (jeah more than 12 entries, wich is the max for one manager) to play serveral sounds.
Now most times a sound just does not play, or plays way too late mixed up with other sounds.
No matter if the sounds are global or have a WIDE hearable distance, itf the multimanager is multitreaded or not.
One problem might be, the map is split into rooms connected by teleporters.
And I want serveral multi managers, that are in a chain (jeah more than 12 entries, wich is the max for one manager) to play serveral sounds.
Now most times a sound just does not play, or plays way too late mixed up with other sounds.
No matter if the sounds are global or have a WIDE hearable distance, itf the multimanager is multitreaded or not.
One problem might be, the map is split into rooms connected by teleporters.
Comments
Try it with 20 lights that go on in regular intervals 1 .. 2 .. 3 .. 4 .. and post what happens. And why do you always have to make such impossible entity constellations anyway?!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->