Problem With Multimanaged Sound.

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">it plays randomly</div> I want one multi manager to play 2 sound files. Behind each other, not at the same time.
And I want serveral multi managers, that are in a chain (jeah more than 12 entries, wich is the max for one manager) to play serveral sounds.

Now most times a sound just does not play, or plays way too late mixed up with other sounds.
No matter if the sounds are global or have a WIDE hearable distance, itf the multimanager is multitreaded or not.
One problem might be, the map is split into rooms connected by teleporters.

Comments

  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    Well, who knows what valve programmed ther in the first place. Maybe the other multi_managers are counted to the first one and exceed the 12 entries limit that way.
    Try it with 20 lights that go on in regular intervals 1 .. 2 .. 3 .. 4 .. and post what happens. And why do you always have to make such impossible entity constellations anyway?!? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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