Calling Anyone Willing To Mesh
Mr_Headcrab
Squee!~ Join Date: 2002-11-20 Member: 9392Members, Constellation
<div class="IPBDescription">Ferrin needs you!</div> After pulling yet another all nighter working on her, im on the end of my rope. Skinmeshing is a good 70% done, but im getting fed up. If anyone is willing to, Ferrin is yours to mesh, credit will be given in the readme for your contibution, plus my newbie efforts would hamper the skinning contest.
Note: this not the skinning contest <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Note: this not the skinning contest <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
Comments
improving the model too (cutting soe useless polygons).
how round should they be, or shouldnt they?
Got a new version that will be released as soon as i get one of the wonderful meshers to send me back a better meshed version of Ferrin, The new open cargo bay flavor!
NOTE: the crap in the back wil become the "respawner" with some twweakage to it...
heres an unfinished version. the left side is just mirrored from the right side (bad object groups no texture put to that groups)
The wing skinmesh is disorted along one axis but thats a simple fix.
Fixed geometry, smooth groups and invisible polygons.
Skinmeshes are not grouped scaled and positioned to reach other.
or was the other part of a map and this a model?
or the other a render and this a model?
or something I've forgotten to mention?
or Deja Vu...