Movement Chamber Bonuses Outweigh

GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
<div class="IPBDescription">Defense chamber bonuses..</div> We know from the beta forums that the MC give increased firing rate to nearby OC

I think Defensive chambers need a similar bonus. like casting umbra on nearby structures that get attacked. I think it would fit with the other chamber changes such as the sensory cloaking nearby chambers and MC giving increased firing rate.

The more DC you have in one location, the more frequently umbra happens, the umbra only has a small radius that barely engulfs the structure, so only aliens standing directly next the the structure will benefit from the umbra. building DC under the hive would put a near constant umbra effect on it if you include its self umbra ability. it would further enhance the grenade launcher as a structure removal tool. hopefully seeing more use from it.

Comments

  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Is that actually necessary? DCs heal surrounding chambers and players. Basically:
    MC = Increase in OC offensive abilities (shoots faster = more damage/sec)
    DC = Increase in OC defensive abilities (heals much quicker than the automatic healing = chamber survives longer under fire)
    An extra umbra might unbalance the DC. And if there's ONE chamber I don't want unbalanced, it's the DC. I'm tired of DMS.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    i mean to say also that if the DC gets the umbra ability, it loses its healing ability, its absolete now anyways.perhaps DC will still heal players, not structures
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    Why is it obsolete?
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    all structures self heal.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    edited June 2003
    As long as DCs still heal nearby structures, they will always compliment any structures you place next to them. Auto-healing is a long-term benefit that allows gorges to focus their attention elsewhere and lets structures recover after skulks rescue them from danger. They also provide valuable medical assitsance on the front lines. Not to mention the fact that they provide the only armor upgrades availible to the kharra.

    No, the DCs were already the strongest upgrade structure, even after several nerfs That's why the other two have been improved for 1.1. They're not overpowered compared to the DC; rather, if the playtesting pays off and they tewak it just right, all three chambers should be about equal.

    [Edit: All structures self-heal now? I am indeed an idiot... Okay, I assume they still either increase the rate of healing or add armor to nearby structures. Either way, they still perform the same function they performed in 1.0; they're just not nessesary to keep unattended structures alive after a few drive-by LMGings.]
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin--GoldenShadow+Jun 28 2003, 02:36 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GoldenShadow @ Jun 28 2003, 02:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> all structures self heal. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Slowly. A few DCs behind a few OCs makes an impenetrable wall to an lmg'er, as the wall heals up to full hp again while he reloads his gun. The self-healing is not NEARLY that much. I think it's something around 2 hp (not sure) compared to the DCs 10 hp. With 3 DCs that's 30 hp, fifteen times the self-heal.
  • GoldenShadowGoldenShadow Join Date: 2002-04-21 Member: 483Members
    edited June 2003
    yea, but impenetrable isn't right. at least with an umbra system, the OC would be vulnerable during the time between umbras and to certain weapons like GL. It holds back the marines, but it allows allows marines to make suicide attacks on a WOL and make progress in destroying it if no gorges are healing it. currently in 1.04 if you shoot a OC down to half health, by the time you respawn and go back its fully healed automaticaly. that kind of defense is too strong. instead when you die and return to that spot, the same OC should still be mostly damaged from before. it changes WOL from drop and forget to something that needs periodic maintenance if repeated attacks are being made on it.

    edit: i didn't suggest it to make DC better, but to make them different. it fits with the style better, imo. DC still heals play not structures
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    Why do all you people want to umbra everything? Umbra used to be lerk-only ability, and it was used strategically enough back then. Now with the umbraed hives and spawned skulks completely nullifying any marine rush tactic, do we need to push this any further? I actually dont like the self umbraing hives and spawners...seems sorta like a hack fix to me, seems like Flayra is sidestepping the problem. Now, if people actually consider defense chambers too weak, just up the healing a bit. Defence chamber healing stations are awesome.


    ps. Yes i do notice the irony of this post and my handle...shuddap <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    Its hard as hell now to take down 20 res worth of OCs already guys, if they had umbra it would be f-ing impossible, and if your not already tired of the friggin D chamber first go play 1.04 for the next 10 hours. >.<
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