Respawning Times

Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
<div class="IPBDescription">Beta Discussion</div> I've seen in the beta forums that there has been a great problem with aliens respawn times. It can take over a min for the alien team to fully respawn after an early game rush.

The suggestion has been that the aliens are given a DoD like respawn system (and possibly the marines, but I think it should only apply to the aliens as this would make the teams even more different). This respawn system means that when one alien dies a respawn timer is started, when this timer runs out this person and everyone who has died since respawns.

I think this would make the aliens more responsive and add to the deversity between the different sides. It will also help stop hive camping.

well now I will open this up to comments and suggestions.

Comments

  • CowswinCowswin Join Date: 2003-03-17 Member: 14623Banned, Constellation
    Why not a respawn timer like Enemy Territory? Everyone dead spawns every 20 seconds, the 20 seconds is a timer that keeps reseting after it hits 0. If nobody is dead at the 20 second mark, it still resets and counts down again and again. This would balance all the respawn problems that I can see and makes it even for both teams. Set the timers to start at random so that both teams don't respawn at the same time making it slightly harder to figure out when the other team will respawn.

    Take away the whole IP system and implement the comm chair as the main "spawn" or make permanent spawn portals that can be damaged. Would prevent relocation probably (unless you went with the chair as the marines "hive"). There are up and downsides to this I'm sure but I'm too tired to figure them out right now <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    A big "maybe" here. This would eliminate spawncamping as we know it, but would make the endgame longer, as the marines would be assailed by hordes of frantic skulks when they move for the last hive. You could increase the time it takes to spawn, but I think this would mean longer respawn times on average. You sometimes wait quite long when a lot of teammates die simultaneously, but most of the time there are only one or two dead players at any given moment, and then the respawn times aren't that long.
    At any hand, implementing it now would need careful testing, tweaking, balancing, meaning it would take even longer time before 1.1 is released. This is, if at all, a feature for 1.2 or later versions.
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    It's been said over and over. Alien respawn times have taken a backseat mostly due to marine being able to freely control theirs. Need to outspawn the aliens? 2 IPs. Need to get the team back into action? Distress bacon.

    Aliens spawn at 10 seconds again. Right now it is 8. Well looks like I'm gonna have to bring a book for those spare 2 seconds I'm gonna lose! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->

    It's also a HUGE HUGE probelm on large servers.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Mmm... Distress Bacon...
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    edited June 2003
    Comm: "Come back lads, theres skulks all over the base!"
    Grunts: "And what do we get in return ?"
    Comm: "More leave ?"
    Grunts: "Not good enough"
    Comm: "Free dental plan ?"
    Grunts: "Um, erm, nah!"
    Comm: Wracks brain...
    Comm: "Bacon, all the bacon you can eat!"
    Grunts: "Bacon you say ? Hmm, bacon...Ok you've convinced us, back to action lads!"
  • lolfighterlolfighter Snark, Dire Join Date: 2003-04-20 Member: 15693Members
    <!--QuoteBegin---_Phoenix_-+Jun 27 2003, 04:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-_Phoenix_- @ Jun 27 2003, 04:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Comm: "Come back lads, theres skulks all over the base!"
    Grunts: "And what do we get in return ?"
    Comm: "More leave ?"
    Grunts: "Not good enough"
    Comm: "Free dental plan ?"
    Grunts: "Um, erm, nah!"
    Comm: Wracks brain...
    Comm: "Bacon, all the bacon you can eat!"
    Grunts: "Bacon you say ? Hmm, bacon...Ok you've convinced us, back to action lads!"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So it's actually not "beacon" but "emergency bacon"?
  • civman2civman2 Join Date: 2002-11-03 Member: 6116Members, Constellation
    noone calls it beacon <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->.

    If all the marines are dead, you gotta hit up the bacon.
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    lol


    I really do think the aliens need something thats like the distress bacon if the dod like system isn't put in.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    I think that aliens should respawn in waves, but in small waves of 2 per hive.

    So just to restate that:

    For every hive, you can respawn a la the DoD system, but only for 2 aliens max.


    At the stage one hive, aliens would spawn in two times as fast as they do now, and getting more hives = many more spawns.
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    I would prefer having <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=5&t=31048' target='_blank'>aliens respawn immediately</a>, but I suspect it would be very hard to balance.
  • RevrenRevren Join Date: 2003-05-21 Member: 16585Members
    Love the idea in that post of aliens spawning right away, it shows how aliens really fear death when in the concept of the game they actually are not. Skulks are suicides that come back quick to strike again; plain and simple.
    Also like the idea by Lura where you start off as a babbler because its a step in the right direction to balance the spawn times. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    if aliens spawned that quickly their health would probably have to be significantly reduced.
  • matsomatso Master of Patches Join Date: 2002-11-05 Member: 7000Members, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, Squad Five Silver, Squad Five Gold, Reinforced - Shadow, NS2 Community Developer
    What I wonder is how movement chambers underneath the hive affects the spawn time - it's said that it decreases it, but noone has said how much. If the effect mirrors the marine cost for IP, ie MCs at the same cost of IP's halves spawntime, then the aliens does have a way of handling large games. OTOH, if you need to put down 8 MC's to halve the spawntime, then forget about it.

    The biggest issue here would of course be that in large games, you are basically FORCED to go MC to increase spawn capacity.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Well now you have a reason to siege. Inside the hive should never be a friendly place anyways.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    "Distress Bacon, A tasty skulk meal" spraylogo.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • Jabba_The_HuntJabba_The_Hunt Join Date: 2003-01-05 Member: 11850Members
    oh and how a serious post is brought down to the sewer <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
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