Func_weldable Target On Use Wont Work
RedDragonGecko
Join Date: 2002-12-11 Member: 10564Members
<div class="IPBDescription">please help</div> I am trying to make a weldable that toggles something on and off when you "use" it after welding it, like on ns_hera. I've tried and tried and can't figure out how to make it work. I have no clue what I'm doing wrong. If someone can give me a step-by-step or a link to one I'd be very grateful.
Comments
What you need for this is a multisource OR a trigger-changetarget.
Thoose work as an AND-gate-switch.
A)
The button needs to have a "MASTER" this master must be the name of the multisource.
The func weldable must aim on the master and "enables" it on weld.
B)
You need a trigger-changetarget.
in the beginning the buttons target is "null". ehwn whe weldable gets welded it aims on a trigger changetarget, that changes the target of the button to a correct aim.
Resetting this on game start it the real quest on this. trigger-random with shortest and longest time "0" fires once per game reset.
It makes more sense in singleplayer and does not work correctly in ns after all.
trigger_random shoots everytime a new round starts (couindown, lets moove out...).