Ns_tribes | preview

NayNay Join Date: 2002-06-09 Member: 741Members
<div class="IPBDescription">A pic of ns_tribes [nay]</div>Hi all i`m making a new map which will be set on a planet and the main base will be built around a canyon type setting <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

<img src="http://www.nay.cscentral.com/forum/ns_tribes_01.jpg" border="0">

Its only a start i have a planed layout in my head and this is about 30 minutes of mapping <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->

[EDIT] before u ask, no i did not use gensurf for those rocks hehe i made them manually!
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Comments

  • WillowWillow Join Date: 2002-06-27 Member: 829Members
    Did u use gensurf for the rocks?

    -> lol <-

    Looks good though.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    I am sure you have read the mapping guildlines -- they so no outdoor areas.  I sure hope that a player can only LOOK at those rocks and not accualty get on them.  Making an outdoor map for NS = a world of problems.
  • Right_Behind_YouRight_Behind_You Join Date: 2002-04-23 Member: 501Members
    You took the words right outta my mouth Steve. Sure you can make the map, it will be a great 'custom' map. :)
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    That's true, however those rocks are simply amazing Nay, You and Badmofo have awesome terrain editing skills.
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    well im glad to say it does look very simialr to tribes II maps, i donno how u did the hills but it looks good
  • Imperial_FistImperial_Fist Join Date: 2002-05-19 Member: 633Members
    yes it does look like a t2 map a siege map but wats so bad outdore? but why is it called tribes? maby u should change the name but im shure u have ur reasons
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    looks pretty, though i'm not sure how it'd play.

    it'd be hella fun for a flyer.. hella annoying for a bob though cause half his fun is hiding on ceilings above marines waiting to drop and have lunch...

    but from a mapping standpoint, it does look quite good :)
  • PlaguebearerPlaguebearer Join Date: 2002-03-21 Member: 338Members, NS1 Playtester, Contributor
    Elo: secret of good terrain: make it out of triangles :)
  • badmofobadmofo Join Date: 2002-01-28 Member: 121Members
    hey that looks really good - even I am impressed <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->.

    and thanx cyanide...i'm amazed anyone even remembers me around here...alas, sync is no more...it joins the dead hard-drive crash in the sky
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    looks nice, but outdoor areas aren't encouraged, it's fine if you can make it fit the theme (cfr. hera).
    Bad, glad to see you're still around, sorry to hear that about ns_sync s:( .  
    And the probs wit houtdoor areas are: 1. how do you explain the presence of commander mode in an outside area ? 2. Flyers s:/
  • dragzdragz Join Date: 2002-07-01 Member: 856Members
    Amazing terrain <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    there will be a sort of gravational pull on the outside so that u carnt fly <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--> well i dont know yet i`ll post some more later once i get it
    heres the sky i made in terragen

    <img src="http://www.nay.cscentral.com/forum/sky.jpg" border="0">
  • NayNay Join Date: 2002-06-09 Member: 741Members
    yep rocks were made using triangles...........


    /me used squares really >lol<
  • RebornReborn Join Date: 2002-06-24 Member: 814Members
    Wow! You did that in 30 minutes? I'm impressed. It takes me 30 minutes just to make it look real, and about 40 minutes trying to fix the problems.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Those rocks look incredible, especially considering that you did them all "manually". Nice realistic looking lighting too. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    One thing though... It's pretty much completely the opposite of what an NS level should look like. Perhaps it would be better suited for a different mod. It'd be a shame to waste it... As interfector pointed out, there are many problems when outdoors areas are used. But these technicalities aside (anyone could come up with a million excuses, "I'll put clipping or a gravity push thing", "The commander could see outside with satillite links" , etc...) but the fact still remains that it doesn't look a thing like NS. Looks wonderful, but would probably be better suited for a different mod.



    <!--EDIT|ken20banks|July 01 2002,18:54-->
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    wait.. triangles... are u using world craft or a more advanced program? cuz i could do sumthin like that in milkshape 3D but i've never known much about worldcraft.. other then the primitives
  • biobrainbiobrain Join Date: 2002-02-18 Member: 224Members
    looks pretty leet you should make different landscape textures through for different elevation levels that blen itno each other.  Then add some model rocks. trees whatever the environment requests
  • GeENiEGeENiE Join Date: 2002-06-09 Member: 740Members, Constellation
    if you cant use it for NS you might consider useing it for the <a href="http://www.starshipmod.de" target="_blank">Starship troopers  mod</a> they are into this sort of maps , can u do caves aswell , becouse they are esspesially looking for that <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    i think i made myself a bit unclear at the start, at the mo there will only be a few outside places, most of it will be like any other ns map and it will be inside, not even to sure if you will be able to run around on the outside, just adds to the views <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    oh and i`m using worldcraft just making squares then vertexing then to a triangle then make those unflat edging terrain
  • SmallPichuSmallPichu Join Date: 2002-06-18 Member: 795Members
    Nice generator <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
    Still, dont know for sure, but no one can make it that good, only one way to ind out --> r_speeds plz
  • Capt_WintersCapt_Winters Join Date: 2002-06-07 Member: 736Members
    Was that terrain done manually?

    If so, look's great!  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • QuietusQuietus Join Date: 2002-03-13 Member: 313Members
    <!--QuoteBegin--Nay+July 02 2002,02:12--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Nay @ July 02 2002,02:12)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->i think i made myself a bit unclear at the start, at the mo there will only be a few outside places, most of it will be like any other ns map and it will be inside, not even to sure if you will be able to run around on the outside, just adds to the views <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    That's been thought of too, and Flayra has repeatedly said no to any outdoor areas at all. He was even weary of an indoor greenhouse.
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    I recall that ns_hera has an outdoor area, complete with a ledge that players can fall off of. Narby's ns_romana6 has a small outdoor area as well, but at least he had the good sense to apply clip planes to prevent players from dying. Both these maps are in the playtest lineup.

    Personally, I don't really like the concept of outdoor areas, although Merk's outdoor area in Hera is soooo pritty.
  • WolvWolv Join Date: 2002-01-25 Member: 56Members
    What about an outdoor readyroom?

    I had the entrance of an underground research lab in mind with the main entrance as the start for the marines, and a broken vent as the start for the aliens.

    Not that I'll ever decently begin, let alone finish that map, but just wondering.
  • NayNay Join Date: 2002-06-09 Member: 741Members
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    wow such a low quantity of r_speeds <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
    then its nicely done.......

    umm, an outdoor readyroom?
    dunno......
  • GlidiasGlidias Join Date: 2002-04-30 Member: 550Members
    Wow, that's amazing. Coincidentally, I was trying out Tribes 2 earlier (I deleted it already, kinda dissapointed.)

    How do you get the textures to look so good and sharp?

    Suggestion: Give glass walkways like ns_hera with places to literally "hang out" outdoors! Fresh air ahhhh!
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members
    I don't see an issue with an outdoor RR, because the commander can't see up there. However, it should show some way of transitioning from the outside to the indoors, whether you do it in the RR or at the start of the map.
  • GobyWanGobyWan Join Date: 2002-02-22 Member: 234Members
    Outdoor readyrooms could be cool. Actually,you could use any kind of readyroom if you just wanted to have fun. Airport terminal, tropical beach, dentist's office... anywhere, and you can just slap on a few phase gates.
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