Mutalisk Update

DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
<div class="IPBDescription">- a problem</div> ok, so far, i've got the whole back meshed...


the dilema is about the little bumps... do you guys want to leave the mesh like it is, with less details on the sides, or do you want me to re-do it?

here's an image of what the mesh is at the moment...
«1345

Comments

  • s3xy_korean_bois3xy_korean_boi Join Date: 2003-05-21 Member: 16551Members
    heheh hey thats great
    but i was thinking instead of doing a mutalisk why not do a scrouge instead ? i mean i thought mtualisk were bigger den a lerk oh wellz maybe it sjust me but keep the mutlisk coming ^^
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Scourge can't attack.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    and the mutalisk model is already done, it just needs skinning which is what hes doing <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    come on guys. just because he posted up some irrelevant and rash stuff in the past doesn't mean you have to jumo him when he posts up something meaningful. yes, the scourge fits it better in size, but can't do anything for attack, since its a kamakazie little **** that destroys my hard earned fleet of 12 battlecruisers in a swarm of 50+ by some llama...:\.
    ...
    Well, I'll say that Delarosa should decide, since he is the one with the model and skinmesh on it to look at. Delerosa, if you think that the sides will not be seen that much, then make the detail suffer somewhat, no so much that we see a huge smudge of a solid color there. OK, i'm done ranting. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    ... wel, to be honest he <i>is</i> saying "Hey, forget this nearly-completed model. Why not make something else from scratch instead?" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    And Del, I still think that the best way to mesh the body would be to straighten it out, mesh it cylindrically, then bend it back to fit the skeleton. That will take care of this issue right away.
  • JamilJamil Join Date: 2002-11-02 Member: 4829Members
    edited June 2003
    Oh stop being lazy, del and do the extra work.

    Skin meshing isn't about exclusively using the unwrapping tools to make your life easy. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->

    Just give them a little bit of room on your skinmesh so they don't look completely stretched out.

    Edit:

    Actually, let me take back what I said. Can you give me a good shot of the bumps so I can compare how it looks with your skinmesh? I'm only seeing 2 dimensions of it right now.
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    well, ok. that is a possible interpretation. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> but...i think we've got a babbler replacement <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> well, that is if bablers were still in 1.1.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited June 2003
    <!--QuoteBegin--Maus+Jun 27 2003, 11:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maus @ Jun 27 2003, 11:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ... wel, to be honest he <i>is</i> saying "Hey, forget this nearly-completed model. Why not make something else from scratch instead?" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Jeah the first reply is just plain stupid.

    Ok basically this is the best (and most complicated) way to skinmesh this because it has the fewest borders and only stretches the model a bit.

    make sure a triangle never gets strechted to a line like in the upper left and right side (purple). Then your texture gets stretched to infinite lines along one asxis.

    At first move the vertexes like the red arrows. make the central circle much smaller (less than half radius than the outer circle, just a little more than 1/4).

    Then Make the lines from the borders to the center (green) as straight as possible.
    Imagine The green lines are edges of triangles - Its volumes and angles should be the same as in the model and everything is fine.

    If possible Make the borders of the inner and outer circle (bluie lines) parallel to each other (when they are parrallel in the model) and make the parallel-distances of all 5 inner and outer lines the same (if they are the same in the 3d model), too.

    The white shows the possible best solution but this would require to chance the models shape by rotating the inner-circle/top-of-the-nipple by 1/10 and flipping some edges wich is a pain in milkshape.
    It basically looks like a star.
    It looks the best because 2 sides of all triangles always have the same length / "in an equal-leg way" (stupid translator) and all triangle-angles are almost equal. Smooth-shading loves that.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    edited June 2003
    nice idea ollj... but then again, the model isn't built that perfect... if i do it your way, i've got TONS of stretching... and non-uniform stretching nonetheless...


    ohh well, i' think i'm just going ton continue like this, and if ollj wants to re-mesh it... fine with me.

    just want to get this project done... i'm getting sick of it.


    unless you want to take the model yourself and mesh out the bumps for me... i prolly will still thinki this way.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    hey delarosa have u made that hl bumpercars thing yet wid me siege tank?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    nopers... finish the mutalisk is number one on the list..
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> he gots his priorities straight <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ok
  • SylverSylver Join Date: 2003-02-12 Member: 13446Members
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    actually no, i don't...

    learning the program should be my first... not skinning the muta... but no, you get an interesting peice of mesh when you don't really know what your doing...
  • s3xy_korean_bois3xy_korean_boi Join Date: 2003-05-21 Member: 16551Members
    heyz
    is der an update on mutalisk skiin os is it dead ? the last time i heard was that i was getting animated ?
  • GRRMetroidGRRMetroid Join Date: 2003-07-03 Member: 17907Members
    Yeah , he is right , whats with the lovely mutalisk <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> !
    I wannt him !
    Is it still in the animating phase or is it canceled?
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    Its being worked on, hush up. It will come out before you get killed by god-knows-what. Just sit tight, and pray it comes out soon.
    ...
    Metroid, your sig is bigger than the allocated 400x75 pixels. I suggest you change it before an evil mod *cough* Gestapo *cough* come down and smite you.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    pvt. hudson already did the animations, and the model... all of that is done, all that needs to be don ei the uvmap/mesh and skin...
  • PFCNublarPFCNublar Join Date: 2003-04-23 Member: 15792Members
    how is the mesh comming along anyway? me would like a status report...very curious <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    hasn't budged an inch sicne the last time you asked... kinda busy, kinda lazy, ok... ok... REALLY lazy...

    if anyone wants, i'll post the wings...
  • BadKarmaBadKarma The Advanced Literature monsters burned my house and gave me a 7 Join Date: 2002-11-12 Member: 8260Members
    Hey if you get the mesh done give it to Skinny to skin, hes really good.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    BUMP* progress report?
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    Will this model work with 2.0 tho? I heard a lot of stuff was being changed with models, and also what about the zergling model? Will it still be able to be used since the skulks are supposed to be able to be seen walking on walls?
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    yeah, all the stuff should work with 2.0, the names of the animations are different, but it still calls the same animations. the problems we will have is mainly with the ultralisk. Stomp and Devour will need new animations... but that's the alien side.

    on the marine, we will have a new GL animation... and a few other things i'de be killed for saying, but yeah, nothing much will change, mostly just the gameplay.

    update... i've straightened him out so i can do a cylender unwrap, but haven't done so yet.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    heh ok delarosa put more time in plz so we can get this finished <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    i've got 21 days before nobody will care, i'll try and get the mesh done before 2.0... but i'm working on alot of things at the same time...
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yea the bumpercars model, this and globalwarfare models <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin--coolcookiecooks+Jul 10 2003, 02:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coolcookiecooks @ Jul 10 2003, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yea the bumpercars model, this and globalwarfare models <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    not working on the GW models i was making any more... they **** me off...

    so i'm not making models, a section on my site, or the rest of my maps...

    next time your on IRC give them a swift kick up the... well, you know for me.

    they not only called ME a hacker, but Neotech, T2K's parent company a hacker festation.... attacking me is fine, but atacking my company gets under my skin. and not only that, but i get chewed out by an op for "recruiting" people for my team... how lame is that. he was there the whole time, but didn't pay enough attention to chew me out for the right reason.



    anyway, that experiance swaded me from that community of people... unlike NS where people don't really care but give you a "ohh, nice man... hope that goes good for you".
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    so u just sed that... u cant make/be bothered to make models? and u gto kicked out by t2k? harsh
Sign In or Register to comment.