[wip] Shotty
Delarosa
Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
ok, who's concept art is that?
so far, i'm making a shotgun out of it... just because i can
Poly = 350
Texture = Null
Date of Release (crossing my fingers) - Anounce on "THE SHOW" - via NS radio July 5th
anyway, here's the image.
<img src='http://www.planethalflife.com/editor321/ns/wip/maybe.jpg' border='0' alt='user posted image'>
any comments would be welcome...
so far, i'm making a shotgun out of it... just because i can
Poly = 350
Texture = Null
Date of Release (crossing my fingers) - Anounce on "THE SHOW" - via NS radio July 5th
anyway, here's the image.
<img src='http://www.planethalflife.com/editor321/ns/wip/maybe.jpg' border='0' alt='user posted image'>
any comments would be welcome...
Comments
...
can't judge model, its too early to do so in my opinion. do more...<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
...
[shameless plug]
hows the muta mesh coming along?
[/shameless plug]
<img src='http://enforcer.onestop.net/gun.gif' border='0' alt='user posted image'>
this art is a GREAT tool for teaching people in modeling.
i'm teaching my friend with this gun... while he makes his first model, i'm making a slightly modified version of it to replace the shotty...
<Shameless plug>
haven't been near the muta in the past 4 days... stupid friends and thier abducting me
</Shameless plug>
there's a grip in front which i'm using as the pump...
Modifications (so far):
- Grip: a more shot-gun like grip
- Clip: getting rid of it, so it can use default animations
- Scope: i'm getting rid of it because i favor regular mounted sights
- Barrel: i'm changing that too...
Enforcer, is it ok if i make a shotty based off of your art?
<img src='http://enforcer.onestop.net/gun2.gif' border='0' alt='user posted image'>
<img src='http://enforcer.onestop.net/gun2.gif' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
cut the "grip" on top off and it's a winner <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
...
maus, release? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
When it's done ;)
i haven't fixed a bunch of things, so the poly will keep going up... *cough* ejector/loading ports?
- you'll get it done when he's done with his WHOLE PACK... now stop asking
Maus, feel free to correct me on that one.
i haven't fixed a bunch of things, so the poly will keep going up... *cough* ejector/loading ports? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
nothing wrong with low poly. With a good skin im sure it'll look fine. I was just sayin that alot of world models have the same number of polies <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Its your gun though i was just suggesting more detail.
It's just the default with (i) The stock not folded back (ie I attached it to the body's bone) and slightly edited, and (ii) one enlarged barrel instead of two smaller ones. Anyone with MS3D could whip it up in a matter of minutes.