New Hl2 Interview With Gabe Newell

MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
edited June 2003 in Off-Topic
<div class="IPBDescription">Multiplayer hints, bunny-hopping, more</div> From HLcentral.net - <a href='http://hl2central.net/?page=articles&function=displayarticle&id=11' target='_blank'>http://hl2central.net/?page=articles&funct...ayarticle&id=11</a>

Sample -

<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[HL2Central] On the subject of vehicle support the community is eager to know whether valve have implemented support for 3 axes, to enable for aircraft?

[Gabe Newell] You can do it, but we won't have it in HL-2. It's not a technical limitation - it's a design decision. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

Damn, no piloting that flying manatee. Until someone mods it, at least...

Comments

  • InfinitumInfinitum Anime Encyclopedia Join Date: 2002-08-08 Member: 1111Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[HL2Central] In the E3 videos, some fans have noticed some parts of the geometry and NPC's have 'clipping' (where once piece of geometry passes through another, which would not usually happen in the real world) problems, was this due to the fact that what was shown was an early beta, and has this problem been resolved since then?


    [Gabe Newell] Interpenetration is a bad thing.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That doesn't really answer the damn question....

    bah. Clipping = Aesthetical ugliness
  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    Gah, how did this get knocked off the first page?
    *bump*
    there we go.
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    Monse would you please sticky a post and put all your news in it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Maybe lock it too. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    The Monse News Network, MNN.
  • JediYoshiJediYoshi The Cupcake Boss Join Date: 2002-05-27 Member: 674Members
    Never really anything new just small exclusive bits piece by piece in all of the HL2 articles so far.
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    [Gabe Newell] We don't particularly like bunny-hopping.
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    This interview had the worst bunch of spelling and grammatical errors I've ever seen:

    "guy behind the game that will comsume the lives of some many."

    What?

    "concept of TF2 to accomadate the large community"

    His “o” key is working.

    "so popular many third-part applications"

    As with his “y” key

    "support for 3 axes, to enable for aircraft?"

    Somebody set up us the bomb!

    "playing mp3's within the game"

    APOSTROPHIE!!!

    "european mod-expo's to accomadate those"

    AGAIN!!!

    Understandable if the guy's first language wasn't English but he could've at least got someone to proof-read it for him.

    --Scythe--
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--MonsieurEvil+Jun 26 2003, 09:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Jun 26 2003, 09:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Damn, no piloting that flying manatee. Until someone mods it, at least... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    NO!
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    <!--QuoteBegin--Infinitum+Jun 26 2003, 12:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Infinitum @ Jun 26 2003, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[HL2Central] In the E3 videos, some fans have noticed some parts of the geometry and NPC's have 'clipping' (where once piece of geometry passes through another, which would not usually happen in the real world) problems, was this due to the fact that what was shown was an early beta, and has this problem been resolved since then?


    [Gabe Newell] Interpenetration is a bad thing.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    That doesn't really answer the damn question....

    bah. Clipping = Aesthetical ugliness <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Which you should know means "nope, didn't fix it" :P
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Oh and here's two things that I've seen people asking that have finally been answered:

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[HL2Central] One of the more popular of "half-life" multiplayer features was the ability to spray a decal on the wall, a feature so popular many third-part applications were formed to produce multi-coloured logos, such as wally and hlc. Will these sprays return, and have you implemented more support for multi-colour?


    [Gabe Newell] Yes. You can create your own material, which will be much more flexible.

    ...

    [HL2Central] Will half-life2 comes with a light-version of softimage|xsi?


    [Gabe Newell] Yes. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    So now you modellers can get cracking already now that you know the modelling package format. :P
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--Scythe+Jun 26 2003, 06:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scythe @ Jun 26 2003, 06:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This interview had the worst bunch of spelling and grammatical errors I've ever seen: <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Errr, read it again, because those are correct.
  • SandrockSandrock Join Date: 2002-12-16 Member: 10905Members, Constellation, Reinforced - Shadow
    Errr, no they're not correct....
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    Some info on Softimage, since I didn't know WTH it was until just now <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    <a href='http://www.softimage.com/products/Xsi/v3/new_v35/media/scrn_Render.jpg' target='_blank'>Interface</a>
    <a href='http://www.softimage.com/products/Xsi/v3/new_v35/media/scrn_srt.jpg' target='_blank'>Another Pic of the Interface</a>

    Quotes:
    Game Modelling:
    <i>
    -GPU surface FX & Normal mapping for real time environments are now supported in XSI v.3.5. Bake high-resolution detail into a low-resolution model using DirectX and Cg.?

    -DirectX shaders OGL and Cg shaders can be all be viewed directly in viewports.

    -NVIDIA shadow mapping allows the casting and receiving of shadows in real time.?

    -Vertex shader to pixel shader propagation.</i>

    It also has an integrated version of Mental Ray. Of course the version that will come with HL2 will likely be stripped down to include only stuff you will need for a game model. Also check out some of their <a href='http://www.softimage.com/products/xsi/v3/NFVT/' target='_blank'>videos</a>. Very nice stuff for modelling, symmetrical models, reference models, looks very easy to use as well. Spiffy GUI as well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Looks alot like 3DSM, so hopefully it will be easy to get into.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Neato, glad to see another package compete with Maya and 3DSmax as far as modelling goes. :)
  • NecroticNecrotic Big Girl&#39;s Blouse Join Date: 2002-01-25 Member: 53Members, NS1 Playtester
    Chatty guy isn't he...

    I have my doubts as to how genuine this article is. First of all its crap grammar seems to make it out as a second rate interview, and I doubt "Gabe Newell Himself" (God complex?) would participate in an interview like this, with a website, when he won't do interviews with huge magazines and larger news websites. Also the replys seem rather pointless ... "[Gabe Newell] Yep. Kelly's doing all of the sound effects and music again. He's a stud." ...riiiiight
  • criticaIcriticaI Join Date: 2003-04-07 Member: 15269Banned, Constellation
    <!--QuoteBegin--Sandrocky+Jun 27 2003, 01:13 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sandrocky @ Jun 27 2003, 01:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Errr, no they're not correct.... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    plz note that the guy is foreign. English most likely isn't his native language. Lighten up guys <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    <!--QuoteBegin--Scythe+Jun 27 2003, 12:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scythe @ Jun 27 2003, 12:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Understandable if the guy's first language wasn't English but he could've at least got someone to proof-read it for him. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Might help if you actually read my post no?

    --Scythe--
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->[Gabe Newell] Yep. Kelly's doing all of the sound effects and music again. <i>He's a stud.</i><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->


    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
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