Stalemate Cvar
CommunistWithAGun
Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
<div class="IPBDescription">Yes, read me...</div> m not quite sure if this is a server suggestion or a regular suggestion so I will post it in both places... Alright, Here it is, Admin_vote_stalemate. Yeah, a new cvar. I noticed there might be some stalemate problems in 1.1 ( I think I read it right) And well, heres a blunt fix. After 90 Minutes of play this little vote pops up. Everyone votes weather they think the game has been a stalemate for too long. Now a factor of which team is weakest, I have no clue how this part would work. Whichever team is weakest is automatically destroyed, and the game ends. This might sound harsh but after a 3 hour long game, people might start to agree. Also the vote isn't cast only once, The offer for a vote comes every 15 minutes after a failed vote attempt. So to summarize... 1.)90 Minute games do happen, when they do a vote comes up to end the game.
2.)If the vote fails, it reappears every 15 Minutes.
Tell me what you think. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
2.)If the vote fails, it reappears every 15 Minutes.
Tell me what you think. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
But with a 2 hive lockdown it may be useful. I've been in a game when marines had 2 hives and couldn't get the 3rd one. The server crashed after 3 hours. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> It may be useful for such situations, but the marines would never vote yes because they know they're winning.
<b>Firestorm</b>
I think if the damage multiplier mod was made marines would be only too happy to vote stalemate.