Space station nothing: readyroom

realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
<div class="IPBDescription">7 shots</div>Hey <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo-->

For anyone who cared, (or was even interested with other thoughts in mind, eh? <!--emo&;)--><img src="" border="0" valign="absmiddle" alt=';)'><!--endemo--> ) I was able to sludge through the leaves limit I had hit with ns_nothing, and somehow managed to finish the level a week before the deadline. Finished as in, playable or... 90% final.

For a couple weeks now, it has been sporting a nifty neon readyroom. Purely placeholder:

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...and totally vulgar.

This past weekend I decided to give it a total makeover. My aim was to make the readyroom the "best room" in the entire level. I can't say that everyone will feel the same way I do about the new room, but as it stands now, I'd say that it is definitely my favorite room now. It's more to the "heart" of the level (or closer to my original vision) than any other place in the bsp.  

I must now muster up a couple more leaves to fit this into the main level, but I don't imagine it being too much of a problem. At least not like last time... *shudders*

Anywaaay, here are seven (7) shots, don't mind the repetativeness:

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Hope you like the new design... <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo-->

<!--EDIT|ken20banks|July 01 2002,00:16-->


  • CDawgCDawg Join Date: 2002-01-29 Member: 131Members
    That is the most beautiful thing I have ever seen.
  • CampaignjunkieCampaignjunkie Join Date: 2002-06-10 Member: 746Members
    Very impressive! I wish I had your mapping skills, geeze!

    Are you sure players won't be able to block others by staying on the ladder?
  • HubbubJubHubbubJub Join Date: 2002-06-22 Member: 811Members
    Lol, my thoughts EXACTLY. Keep up the good work.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Glad you like it. <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo--> Yeah, that ladder issue was one of my main concerns, so I added a second one on the other side. But still... two people could team-up and each stand on one ladder, so.... I made them extra wide. <!--emo&:D--><img src="" border="0" valign="absmiddle" alt=':D'><!--endemo-->

    Even if a bunch of "llamas" does somehow manage to block it off, it's only the Random Team and Observe Match gates up there. Heh, only.

    So, it probably won't be an issue with two double wide ladders, but even if it happens, it won't keep anyone from playing the game.

    <!--EDIT|ken20banks|July 01 2002,00:11-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    Dude ken... that is so amazing, seroisly... how in the heck do you make that... that is, utterly... AMAZING. I love you.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    best. readyroom. ever.
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Impressive! I think you certainly did catch the spirit of the level in this readyroom. Excellent work!
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Seriously, I think I'm hyperventilating here.  <i><b>Nice</i></b> work.
  • Spyder_MonkeySpyder_Monkey Vampire-Ninja-Monkey Join Date: 2002-01-24 Member: 8Members, NS1 Playtester, Contributor
    Ken, I mean you no disrespect, but that's the 2nd best readyroom I've ever seen. It's truly awesome... <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    No, I'm not going to answer your next question. You'll have to wait. <!--emo&;)--><img src="" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    <!--EDIT|Spyder Monkey|June 30 2002,16:28-->
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    I think i know the answer... spyder, good times, good times. <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Hida_TsuzuaHida_Tsuzua Lamarck&#39;s Heir Join Date: 2002-01-25 Member: 79Members, NS1 Playtester
    That looks really good.  Can't wait to see it in person.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    Ken, I have something for you that would look good in your readyroom and wont use any extra entities or planes or leafs (leaves?) pm me if you are interested...
  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Bad idea.  Now people will have to get rushed to the emergency room <b>before</b> they even get to get into the action. <!--emo&;)--><img src="" border="0" valign="absmiddle" alt=';)'><!--endemo-->
    I love your lighting as usual.  Its probably the best ready room I have seen so far.
  • Terawatt_99Terawatt_99 Join Date: 2002-02-09 Member: 188Members
    holy ######! <!--emo&:0--><img src="" border="0" valign="absmiddle" alt=':0'><!--endemo--> /me ##### ken <!--emo&:p--><img src="" border="0" valign="absmiddle" alt=':p'><!--endemo-->

    <!--EDIT|Spyder Monkey|June 30 2002,17:19-->
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Don't cut too much detail out of the main level Ken.  If I remember right the PT version had some hallways as blocky as the old RR.  I think the new RR really captures the essence of ss nothing, well done.
  • WaffleSpoonWaffleSpoon Join Date: 2002-01-30 Member: 133Members
    I don't know if I should cry or just stop dr00ling.... the lighting.. my ghod..
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I swear, I lose more keyboards to drool accidents on these forums...
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    KEN = MASTER CHIEF of LIGHTNING <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    the 1st pic is very similar to what i thought 4 the RR of an eventual NS_[map] made by me...CONGRATULATIONS!!!
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Bah! I would have been more surprised if it had sucked. This <i>is</i> Ken20Banks, after all!

    Great work, Ken. Amazing ambience.

    <!--EDIT|MonsieurEvil|July 01 2002,09:52-->
  • MaNtiSMaNtiS Join Date: 2002-07-01 Member: 857Members
    I just had to register to tell you how amazing that really is I can't believe my eyes.. Great work love to see more <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    Im sure he is cheating.... he found a way to play NS with the q3 engine.. im sure....

    Great work....
  • CyonProCyonPro Join Date: 2002-02-02 Member: 154Members

    I've been told that many people have a problem with Victory. Ken does not.

    Nothing's RR = Victory

    Looks awesome Ken, it fits so perfectly with the style of the rest of the map (hope I can accomplish the same with mine).
  • FlayraFlayra Game Director, Unknown Worlds Entertainment San Francisco Join Date: 2002-01-22 Member: 3Super Administrators, NS2 Developer, Subnautica Developer
    Killer work, as usual.  I'm not sure if it's better then the rest of your level, because the whold darned thing is gorgeous.

    The only things that could possibly make this better are some nice sound effects (I think a sub-sonic bass rumbling of a generator for dramatic effect) and some use of particles for drifting steam and maybe dripping condensation.

    /me lifts up jaw
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    /me drooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooolzzzzzzzzzzzz =P~~~~~~~~~
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Ken continues to rock my world <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • RamsesRamses Join Date: 2002-05-21 Member: 642Members
    Ken, I only hope that you never gets a job or that you get fired. Then I'll catch you and lock you into my cellar as my personal mapping-slave!
    Seriously, this is the best level-shot from the HL-engine and various other engines I've seen so far!
  • XTS_HighlanderXTS_Highlander Join Date: 2002-04-13 Member: 429Members
    Ken is a lighting <b>GOD!!</b>

    Simply amazing!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor

    I'm delighted everyone seems to like it. <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo--> Thanks a million for all your comments, everthing mentioned has been taken note of.

    Thanks again. <!--emo&:)--><img src="" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • yesukaiyesukai Join Date: 2002-04-17 Member: 464Members
    I dont like it. It really doesnt... oh wait, yeah, lets not try and #### people off for the sake of ####### people off...

    Its really nice... I love your lighting. How you doing that? Is it light_spot plus a bunch of point lights? Do you use a greyish light to smooth out the lighting? what do you do??!?!
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