Zerg Buildings / Old Model Request
DG-GreyWolf
Join Date: 2003-05-06 Member: 16100Members, Constellation
<div class="IPBDescription">Just a idea / plz finish</div> since the starcraft modesl came out why not fishish it as a pack w/ zerg buildings such as a nydus canal for movement, spore colony for offence tower. i dont think anything can replace defencive towers though =P.
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Also seeing as how the send priviate msgs dont wrk 4 me , I was wondering if Pvt. Hudson or enforcer can finish the Ultralisk model by giving him arms to replace the horn of the onos a users sees in game.
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Also seeing as how the send priviate msgs dont wrk 4 me , I was wondering if Pvt. Hudson or enforcer can finish the Ultralisk model by giving him arms to replace the horn of the onos a users sees in game.
Comments
there are 13 SMD animations for the onos horns, but when you decompile, you recive a decompile error no all but 3... you ned to use a linux system to decompile it. i'm working on getting linux from a friend <b>BUT</b> nothing today...
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somone is already working on replacing the buildings... secret project and all.
any progress on that?
Spore colonies, in StarCraft packs of Subterranean Colonies are usually backed by some spore colonies. There are no air units, so it won't be attacking. Works perfect IMO.
Spore colonies, in StarCraft packs of Subterranean Colonies are usually backed by some spore colonies. There are no air units, so it won't be attacking. Works perfect IMO. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
But I thought those posioned people? Wouldnt that be better for the sensory chamber to parasite people?
Canal = Movement like someone said
Sunken? or maybe even a mini Evolution chamber = Defence (Gotta have something)
Creep = Sens since it's a detector basicly
OCs = Spores like someone said
Defensive - Creep Colony
Offensive - Spore Colony (the projectile in NS looks just like the SC one)
Movement - Nydus
Spore colonies, in StarCraft packs of Subterranean Colonies are usually backed by some spore colonies. There are no air units, so it won't be attacking. Works perfect IMO. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
But I thought those posioned people? Wouldnt that be better for the sensory chamber to parasite people? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
omg im stupid... i read d chambers not o sorry about that kuban
OC could be a sunken colony since in 1.1 it throws spikes anyway.