Zerg Buildings / Old Model Request

DG-GreyWolfDG-GreyWolf Join Date: 2003-05-06 Member: 16100Members, Constellation
<div class="IPBDescription">Just a idea / plz finish</div> since the starcraft modesl came out why not fishish it as a pack w/ zerg buildings such as a nydus canal for movement, spore colony for offence tower. i dont think anything can replace defencive towers though =P.
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Also seeing as how the send priviate msgs dont wrk 4 me , I was wondering if Pvt. Hudson or enforcer can finish the Ultralisk model by giving him arms to replace the horn of the onos a users sees in game.

Comments

  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    the horns won't be made, if you try and put it through Karistos... it'll give you an error.

    there are 13 SMD animations for the onos horns, but when you decompile, you recive a decompile error no all but 3... you ned to use a linux system to decompile it. i'm working on getting linux from a friend <b>BUT</b> nothing today...
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    somone is already working on replacing the buildings... secret project and all.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    heh gd <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> then i can hopefully release the SC pack if i get the thumbs up from the creators <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Unreal_PantherUnreal_Panther Join Date: 2003-06-07 Member: 17083Members
    <!--QuoteBegin--Delarosa+Jun 24 2003, 08:28 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Jun 24 2003, 08:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> somone is already working on replacing the buildings... secret project and all. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    any progress on that?
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    <!--QuoteBegin---={DG}=- GreyWolf+Jun 24 2003, 11:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-={DG}=- GreyWolf @ Jun 24 2003, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont think anything can replace defencive towers though =P. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Spore colonies, in StarCraft packs of Subterranean Colonies are usually backed by some spore colonies. There are no air units, so it won't be attacking. Works perfect IMO.
  • Unreal_PantherUnreal_Panther Join Date: 2003-06-07 Member: 17083Members
    <!--QuoteBegin--KuBaN+Jun 25 2003, 06:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KuBaN @ Jun 25 2003, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin---={DG}=- GreyWolf+Jun 24 2003, 11:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-={DG}=- GreyWolf @ Jun 24 2003, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont think anything can replace defencive towers though =P. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Spore colonies, in StarCraft packs of Subterranean Colonies are usually backed by some spore colonies. There are no air units, so it won't be attacking. Works perfect IMO. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    But I thought those posioned people? Wouldnt that be better for the sensory chamber to parasite people?
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    Heres my idea

    Canal = Movement like someone said

    Sunken? or maybe even a mini Evolution chamber = Defence (Gotta have something)

    Creep = Sens since it's a detector basicly

    OCs = Spores like someone said
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    I think it should be:

    Defensive - Creep Colony
    Offensive - Spore Colony (the projectile in NS looks just like the SC one)
    Movement - Nydus
  • Unreal_PantherUnreal_Panther Join Date: 2003-06-07 Member: 17083Members
    <!--QuoteBegin--Unreal Panther+Jun 25 2003, 06:50 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unreal Panther @ Jun 25 2003, 06:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--KuBaN+Jun 25 2003, 06:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (KuBaN @ Jun 25 2003, 06:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin---={DG}=- GreyWolf+Jun 24 2003, 11:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-={DG}=- GreyWolf @ Jun 24 2003, 11:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont think anything can replace defencive towers though =P. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Spore colonies, in StarCraft packs of Subterranean Colonies are usually backed by some spore colonies. There are no air units, so it won't be attacking. Works perfect IMO. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    But I thought those posioned people? Wouldnt that be better for the sensory chamber to parasite people? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    omg im stupid... i read d chambers not o sorry about that kuban
  • StakhanovStakhanov Join Date: 2003-03-12 Member: 14448Members
    Hmmm... logically it's creep colony for DC , nydus canal for MC and spore colony for sensory (since it's a "detector" in StarCraft)
    OC could be a sunken colony since in 1.1 it throws spikes anyway.
  • DeronokDeronok Join Date: 2003-03-17 Member: 14613Members
    Would you be able to do the sunken animations tho? Also, would it be possible for it to do the same in SC where it comes up where the shot hits?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yea just make the hitting sprite a bit spike thingy that comes out fro the ground and the moving one invisible <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    Yeh I'm not seein that happen either... You might wanna do a sprite to demonstrate <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
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