Are there mission-infos?
Ramses
Join Date: 2002-05-21 Member: 642Members
I only want to know if the players have some sort of "briefing" at the beginning of a map and if so what sort of information will be shown (a story, a simple objective-list). I know that many mappers have written real creative background-stories and I hope a bit of these afford will make it into the game...
Comments
i think the briefings are just like the briefings from CS and other games.
marines: kill aliens
aliens: kill marines
muhaha! <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
it's seen allot in HL and other HL mods
i think the briefings are just like the briefings from CS and other games.<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
noo, neither of us wants to see a blank transparent white tab with some text and a scrolling bar. This is Natural Selection, you should change that to something more artistic
Biobrain: No. Neither. Or have you never heard of the concept of a readyroom?
ppl get in the server, to a ready room, but can't leave while the first 15 seconds of map have passed! So that everybody can start the game at the same time! ppl with Stupid P2 with 128mb ram should begin at the same time than the ones with P4 and 1024mb ram (damn huge loading times...)
btw, imperialfist, nice atempt to post in English <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
Maybe an in-game bind to display a simple screen with the same message you get at the start of the map would be a good idea?
Freemantle and Kidzelda: I think your ideas are great but they seemed a bit hard to code for me. Sure, other mods have them but you can tell the CS-Developers "Hey, why not make a particle-system, i know a mod which has something like that!" and it's still hard to code and perhaps it isn't worse that.