Lerk-hunter Model (hrhr)

morphiummorphium Join Date: 2002-12-19 Member: 11134Members
ok this model is over one year old, but it is a little bit futuristic

<img src='http://mitglied.lycos.de/ikarus3dgfxart/wip/bla1.jpg' border='0' alt='user posted image'>
<img src='http://mitglied.lycos.de/ikarus3dgfxart/wip/view.jpg' border='0' alt='user posted image'>

Comments

  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    i like complez guns. It really does look like a sniper rifle that'd be fit for lerk hunting <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    That's cool.

    I Like that.

    Whats the poly's like on it?
  • morphiummorphium Join Date: 2002-12-19 Member: 11134Members
    edited June 2003
    pc is about 1,8 polies; i know it is a little bit too much but who cares, i like detailed models
  • DocterJDocterJ Join Date: 2003-04-09 Member: 15357Members
    the clip thing should be a bit longer.
  • CrouchingHamsterCrouchingHamster Join Date: 2002-08-17 Member: 1181Members
    Pretty high poly, but you can easily delete the unseen faces. Probably get it down to 1500 or less easy.

    Still cool though.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    maybe... and this is just a suggestion, u could put a box of ammo on it add a laser, maybe a motion tracker, get rid of that scope and add a reflex sight <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> ... just maybe
  • JefeJefe Join Date: 2003-04-21 Member: 15734Members, Constellation
    Don't forget the grenade launcher!
  • 343_guilty_spark343_guilty_spark Join Date: 2003-06-18 Member: 17462Members
    ooo that's a perdy gun, have you made a fade hunter gun yet ?
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    Nice, 1800 ain't that much. My guitar has about 3000 and it doesn't drop your fps much (i have a crappy machine and it drops about 5 fps only)
  • KuBaNKuBaN Join Date: 2002-11-16 Member: 8979Members, Constellation
    If you release it all the nubs are gonna complain cause theirs a scope and no zoom function.

    Noob: "OMG! Where's teh z00m!?"
    Noob 2: "Iunno, this AWP sucks!"
    Noob: "Back to CS!"
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> CS
  • MoquiaoMoquiao Join Date: 2003-05-09 Member: 16168Members
    hmmmmm this may be me being a n00b... but...

    shouldnt the bolt be above the mag i dont understand how it would work... the shell slides back once loaded ?

    muh.. but they it wouldnt work cos next shell would load...


    i know it isnt a real gun etc so it dont matter <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    but i am just interested <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • morphiummorphium Join Date: 2002-12-19 Member: 11134Members
    but the ns-standardmodel has also a scope without its function, so noobs will ask this question any way <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • Unreal_PantherUnreal_Panther Join Date: 2003-06-07 Member: 17083Members
    oh my god... <span style='font-size:21pt;line-height:100%'>FINISH IT! IT ROX!!!!!!!!!</span>
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    nice job dude, any plans to skin/mesh it?

    i've got tons of ideas to cut the polys, BUT, i'm not sure about it...


    here's some ideas to start:
    Delete backfaces (not the best.. but very common suggestion)
    Double Check Hidden Faces... move the groups out, and make sure you don't have any faces hiding in there...
    Lower Quality... this is sadly the easiest... there are many places you can lower them.
    - barrel fins... you can cut out a few of them...
    - scope... you can take a few peices off the scope
  • SilentMurdererSilentMurderer Join Date: 2002-10-30 Member: 1751Members
    <!--QuoteBegin--morphium+Jun 24 2003, 05:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (morphium @ Jun 24 2003, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> but the ns-standardmodel has also a scope without its function, so noobs will ask this question any way <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    It's not a scope, it's a Camera (I read that somewhere, can someone confirm this?) If it's not a camera then i appologise.

    By the way, nice model
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin--morphium+Jun 24 2003, 05:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (morphium @ Jun 24 2003, 05:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ok this model is over one year old, but it is a little bit futuristic

    <img src='http://mitglied.lycos.de/ikarus3dgfxart/wip/bla1.jpg' border='0' alt='user posted image'>
    <img src='http://mitglied.lycos.de/ikarus3dgfxart/wip/view.jpg' border='0' alt='user posted image'> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    would be a nice sniper rifle for "my" HL² mod <!--emo&;)--><img src='http://www.natural-selection.org/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
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