Bunnyhopping
<div class="IPBDescription">skill....or exploit...</div> Okay I just wanted to know how everyone else felt about bunny hopping. Personally, I dont mind it when you dont go overboard. Somepeople, i wont mention who, bunny hop like there is no tomorrow. They bunnyhop faster than an alien is with celerity, and they say its "skill". How in the hell is jumping 2 times faster than the game intended to skill? I could say that the shooting + flashlight bug is skill. Its not just with aliens, its with marines too. When they bhop with the marines, its like as fast as an alien with celerity, but they do it while crouched, so its silent....lame. What do you guys think? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
Comments
There's no doubt that bunnyhopping was obviously not deliberately programmed into the engine, so therefore it's an exploit. Hovever, it requres a certain amout of practice to perfect, so it can be called a skill, but if so, it's a skilled exploit.
I can see this becoming a pretty heated argument, though. Remember MonsE's topic, people. -_-
I think this topic has been discussed and re-cycled more times then I care to remember in one form or an other.
So please, if you've been in the forums for a while please just pass straight over this topic and anyone relatively new can 'enjoy' the same BHing arguements i've already seen nth times.
Edit: As Insane has stated, often these turn into a flamewar, usually over whether its an exploit/skill. Play nice <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I think we can safely accept that bunny hopping IS and expliot.
Another engine exploit which takes skill to use and *does* add gameplay is rocket\grenade\concussion jumping, which I'm all for. But I hate bunnyhopping.
Amen!
Enviroment? I would guess 40% of MODs at least allow you to bunnyhop -_-
AKA: It wouldn't ruin the atmosphere of TFC because it's done there so often.
They don't.
It's a skill AND an exploit just like any other hacking. Not everyone can hack into the Bank of America, but those that do are skilled. They're also exploiting weaknesses in the system. Therefore it's BOTH. Stop trying to seperate the two. At least in this instance.
Deal with it.
Speed is a highest priority in NS.
I guess you have to have different viewpoints on the subject, and most of you here are agreeing against bunnyhopping. I somewhat support it. I suppose because it's because I play in a clan and use it to my advantage like most clanplayers do. I don't find it lame at all, because it adds a little depth to the somewhat shallow Marine play we see in the current version of NS, where the gameplay is just track, shoot, kill. I've never really had a problem killing a bunnyhopping Marine as a skulk, but that's just me.
Anyway, I'm a bit miffed it's going out in 1.1, but as I hear from vets, you kind of develop the skill to use your one fast jump to "dodge" skulks which I think is a good replacement for bunnyhopping, it doesn't give an overwhelming advantage to anyone, but those that can use it have that little edge.
There's no doubt that bunnyhopping was obviously not deliberately programmed into the engine, so therefore it's an exploit. Hovever, it requres a certain amout of practice to perfect, so it can be called a skill, but if so, it's a skilled exploit.
I can see this becoming a pretty heated argument, though. Remember MonsE's topic, people. -_- <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Exactly what I thought. Plus you almost HAVE to bunnyhop to be a competitive clan in 1.04. Well you did before all the good ones went to PT :/
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif'><!--endemo-->
IMO: I've never seen real bunny hoping in NS, just people who strafe against walls and jumping in a striahgt line.
Wallstrafing is a server side variable which can be changed.
<img src='http://www.frailart.net/members/trueyoshi/mix.gif' border='0' alt='user posted image'>
Speed is a highest priority in NS. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
It *isn't*. NS has more to it than pure speed - it's also got RTS strategy, teamwork, melee skills, the difficulty in tracking moving targets, etc. etc. It isn't a pure adrenaline-based twitch shooter. Bunnyhopping increases the pace of the game, which I think weakens it.
When you take games to a higher level of competition, they become faster paced. Every little thing matters. Take a look at any RTS game in high level ladders. Every little point of gold or wood matters and pro's use every little point of gold or wood for upgrades, buildings, units exactly when they want to and as fast as they can. It's just a fact of competitive gaming.
Or maybe you should just defend them more effectively in the first place? Or drop a phase gate? They *are* there to facilitate rapid transit, WITHOUT exploiting.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
When you take games to a higher level of competition, they become faster paced. Every little thing matters. Take a look at any RTS game in high level ladders. Every little point of gold or wood matters and pro's use every little point of gold or wood for upgrades, buildings, units exactly when they want to and as fast as they can. It's just a fact of competitive gaming.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
There is a difference between micromanaging resources and, say, map-exploiting. Map-bugging will get you s**tcanned from 'competitive' play faster than you can say 'legal tactic' in the majority of RTS ladders out there. Bunnyhopping in NS is no different, excepting for the lack of a precedent. Though currently, a number of leagues will auto-resign you from a match for silent bunnyhopping.. and possibly remove you from further competition in that organization for a set period. Hopefully a few will expand this to any Marine bunnyhopping, period.
It's been stated by the Developers that Marine bunnyhopping in NS is an exploit. A cheat. Not supposed to be in there in the first place. Illegal.
Any of this getting through?