Warning: No Entities In Hull 2!
WarpZone
Join Date: 2002-11-03 Member: 6264Members
Join Date: 2002-11-03 Member: 6264Members
Comments
"hulls" are seperatet parts of your map, like the readyroom.
Entities are lights, triggers, playerstarts and anything that moves or changes.
I guess Hull2 in this case was a seperate section of hallway I had moved the player spawn out of to test a different seperate room. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
I thought hull meant something different. I could have sword I'd read somewhere that NS is the first HL mod to use all 3 availible hulls- the compile generates one hull for skulks and crouching marines, one hull for fades and marines, and one hull for Onos...
That are player hulls that tell you were different sized players can move.
But that makes no sense compared to the error, only if ALL your rooms are too small for onos and all your entities are close to a wall. I dont hope that.
Seperated rooms still should be filled with one light or such at least.
I've never seen that error before, but my guess would be that it means there is no place that an Onos can fit. That probably doesn't make much sense unless you're working in a very cramped area. Make sure that you are specifing the NS specific hulls in your compile : "hlcsg -hullfile ns\nshulls.txt"