Warning: No Entities In Hull 2!

WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
edited June 2003 in Mapping Forum
<div class="IPBDescription">Hull will apparently be skipped...</div> I get this warning while compiling my NS map. It sounds pretty important. What does it mean? And what, if anything, should I do about it?

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    Place entities in hull 2.

    "hulls" are seperatet parts of your map, like the readyroom.
    Entities are lights, triggers, playerstarts and anything that moves or changes.
  • WarpZoneWarpZone Join Date: 2002-11-03 Member: 6264Members
    Ohhhhhh.

    I guess Hull2 in this case was a seperate section of hallway I had moved the player spawn out of to test a different seperate room. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    I thought hull meant something different. I could have sword I'd read somewhere that NS is the first HL mod to use all 3 availible hulls- the compile generates one hull for skulks and crouching marines, one hull for fades and marines, and one hull for Onos...
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited June 2003
    Thats right too.
    That are player hulls that tell you were different sized players can move.
    But that makes no sense compared to the error, only if ALL your rooms are too small for onos and all your entities are close to a wall. I dont hope that.
    Seperated rooms still should be filled with one light or such at least.
  • ShadowicsShadowics Join Date: 2002-11-07 Member: 7652Members
    I'll explain what hulls are. In Halflife there are 4 hulls. That's all the engine reads. Hull 0 is the visual hull, it displays as the faces and textures and creates all the wpolys. Everything that you see in a map is hull 0. The other 3 hulls are invisible and they are the clipping hulls to determine where players can move. Hull 1 defines where marines and fades can move. Hull 2 defines where Onos can go. and Hull 3 defines where skulks can go.

    I've never seen that error before, but my guess would be that it means there is no place that an Onos can fit. That probably doesn't make much sense unless you're working in a very cramped area. Make sure that you are specifing the NS specific hulls in your compile : "hlcsg -hullfile ns\nshulls.txt"
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