Fade Blinking
EvilDeurknop
Join Date: 2003-06-11 Member: 17238Members
<div class="IPBDescription">howto?</div> ok, i'm not new to the game but i'll post this here anyway, i think it's fair to say that i'm a average marine and an above average alien...
however, i just can't get the blinking right!
i heard ppl say you should jump, crouch while in the air and hit you blink, but that doesn't seem to work either...
i know blinking is bugged right now, but i see other players do it, so it must be possible atleast part of the time
got tips?
however, i just can't get the blinking right!
i heard ppl say you should jump, crouch while in the air and hit you blink, but that doesn't seem to work either...
i know blinking is bugged right now, but i see other players do it, so it must be possible atleast part of the time
got tips?
Comments
It doesn't work very well in small hallways or rooms, but it should work in "big" places.
btw the map is bast =) oh and WHY do you have to be in the air crouched? is it a bug or put in on purpose to make blinking harder?
btw the map is bast =) oh and WHY do you have to be in the air crouched? is it a bug or put in on purpose to make blinking harder?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I'd say it's a bug. Blinking is something fairly new for hl, I bet the NS team had to do some heavy modifications to make it work at all, nevermind making it work properly.
Blinking 1.04-style was a novel idea, but the fact that it's getting altered in 1.1 (and is much more normal-movement-style there) indicates that the devs simply gave up getting it to work reliably. Blinking is probably best left to newer engines.
I wonder if it could have been designed as an ultra-fast grappling hook? As we've seen grappling hooks work in hl, just crank up the speed at which it shoots out and hauls you in to an extreme level? But they'd probably have thought of that.
if you stand and blink 1 degree below horizontal youll start moving forward but yer feet hit the floor and you stop instantly, you get a no-motion blink.
jump, crouch to tighten up yer legs, and blink slightly above horizontal, and then assuming the hallway is wide and open enough youll end up at the end of it!
its easiest to use in really open rooms, like skipping the ladder in viaduct, you can tele right up twards the wall above the balcony.
im just beginning to get good enough to do tricks like blinking into the attics of powersilo and refinery!
blinkins is extra hard on eclipse, because every hallway has dumb little lumps on the walls and ceilings, so its especially difficult, however you CAN go from the marine start door right to their commchair <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
very helpful
I never found blink exceptionally unreliable in eclipse. In fact, I've found it to be quite reliable on that map. In my opinion the hardest map to blink on is ns_nancy. I have found it nearly impossible to successfully blink in it's small corridors.
Doesn't matter how you do it, it's buggy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If someone has a 100% method of blinking I won't believe you, so make a demo and post it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
console:
<b>record tinkywinky.dem</b>
afterwards type:
<b>stop</b>
in the console
Cheers
Mind you, it's not 100% perfect, but it's reliable enough that I can dodge grenades, kill HAs without support, stuff like that. Marines can't kill something that teleports around the room and regenerates the entire time.
Just be sure to be in a room with open spaces and stuff....and no other chambers around
BTW,just aiming the crosshair above your target also works,its just buggy when you aim if straight at where you want to teleport
Me == Heavy blinking freak on crack
That's probably the easiest way to get it working, though as I said, it's not the quickest. It's a good place to start.
edit: oh, and so long as you aim up it works 100% of the time ThinG - I'll give you a demonstration (or tutorial) sometime on Roo's. *sticks his tongue out at ThinG*
Doesn't matter how you do it, it's buggy <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
If someone has a 100% method of blinking I won't believe you, so make a demo and post it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
console:
<b>record tinkywinky.dem</b>
afterwards type:
<b>stop</b>
in the console
Cheers <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Unnecessary hassle because you DON'T need to type ".dem" after your demo title.
...
blinking is evil though, try not to point above a hive and then blink. i did that once when i needed healing and blinked into the hive...not fun. and the only way to get out is suicide (kill).