1.1s

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Comments

  • obuhobuh Not Quite Smart at NS Join Date: 2003-03-31 Member: 15072Members, Constellation
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I dunno I don't take upgrades anymore as skulk in 1.1 and I can still take marines on. Play 1 game of 1.04 and you will realize how much better the 1.1 skulk is. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I like what I see.
  • DeaconDeacon Join Date: 2002-11-24 Member: 9852Members, Constellation
    <!--QuoteBegin--Forlorn+Jun 22 2003, 01:19 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Jun 22 2003, 01:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why would you be unhappy about this if all the vets and PT's say that PG's are never used? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The traditional value of the phase gate has been its ability to (for the marines) compress the map down to a handful of locations. Say, for example:

    1. Marine spawn
    2. Unbuilt hives
    3. Double res nodes

    With the hives-for-evolutions requirement gone, marines can no longer ignore the rest of the map. I suspect people will find a use for phase gates, but I'm doubting it will be the traditional marine-base-linking strategy we've all seen in 1.04.
  • AposApos Join Date: 2003-06-14 Member: 17369Members, Constellation
    I hope 1.1 fixes the problem where, if you drop health or ammo on stairs or slanted surfaces, they drop right through the map (also happens with structures occasionally).
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