<i>"Data: turrets are designed as deploy-and-forget (automated) anti-personnel weapons. They perform regular optical sweeps of their environment (around two a second), and fire on any object that can't be accounted for by the command network (chambers or hives) or FriendlyFire (alien species). Without an observatory present, cloaked aliens can also evade them (although aliens cannot move and remain cloaked). If attacked by multiple targets, turrets will always acquire the closest hostile.
Desc.: automated anti-personnel emplacements, turrets are equivalent in damage to a machine gun, but can fire on full automatic indefinitely, and never run out of ammo. Use: turrets are used to defend an area. More than one is usually required to successfully hold off a determined Kharaa. Turret placement is crucial, and there are many theories on how to best cover an area. Turrets target line-of-sight in 360 degrees, but have limited vertical acquisition (they can't aim up or down more than around 30° - a 60° total vertical). Fast moving targets are also difficult for them to acquire."</i>
And the other part says:
<i>"Natural Selection is an action-strategy game for the PC. It is a "Half-life modification", which means it is written on top of the Half-life game engine.
"Mods" are a new sort of underground game development that enables small teams to create games using the technology of existing games. This means less expensive and lower risk game development, which allows experimentation and innovation. This arrangement also implies that "mods" are made as art, not for making money.
Game summary
Multiplayer-only Half-life mod where one team plays marines and the other plays aliens. The humans must keep their cool and work together to assault an alien-infested spacecraft or colony. Marines vs. marines and aliens vs. aliens scenarios will also be supported in the near future.
"First-person strategy" with a real resource model and consequences for actions. Both sides are genuinely different and together they accommodate different play styles:
Marines :: Fighting skill is less important, strategy and communication take its place. Playing as a marine will be a tense experience with methodical planning and strategy, interrupted with action.
Aliens :: Playing as an alien will be an intense action experience, rewarding reflexes and alien heroics. Communication and coordination don't require typing.
Accessible, fast, mouse-driven interface: no keys beyond those used in Half-life needed.
Simple to learn and play, it is hard-core action/strategy for a mainstream audience.
Innovative social dynamics lead to memorable games.
Atmospheric indoor sci-fi environments full of steam, smoke and ambient soundscapes"</i>
hehe, strange to make it say something if noone is to read it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
err, they are from the aliens movie <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->err, they are from the aliens movie <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well I haven't seen them and I don't want to see them. I'm fine with the Aliens vs Marines of NS.
<!--QuoteBegin--Lord Darkness+Jun 24 2003, 05:43 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lord Darkness @ Jun 24 2003, 05:43 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->err, they are from the aliens movie <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well I haven't seen them and I don't want to see them. I'm fine with the Aliens vs Marines of NS. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> They are very good movies. Why wouldn't you want to see them?
edit: That's Alien and Aliens, Alien 3 and Alien Resurrection lost my interest.
Comments
Under the turrets, it says:
<i>"Data: turrets are designed as deploy-and-forget (automated) anti-personnel weapons. They perform regular optical sweeps of their environment (around two a second), and fire on any object that can't be accounted for by the command network (chambers or hives) or FriendlyFire (alien species). Without an observatory present, cloaked aliens can also evade them (although aliens cannot move and remain cloaked). If attacked by multiple targets, turrets will always acquire the closest hostile.
Desc.: automated anti-personnel emplacements, turrets are equivalent in damage to a machine gun, but can fire on full automatic indefinitely, and never run out of ammo.
Use: turrets are used to defend an area. More than one is usually required to successfully hold off a determined Kharaa. Turret placement is crucial, and there are many theories on how to best cover an area. Turrets target line-of-sight in 360 degrees, but have limited vertical acquisition (they can't aim up or down more than around 30° - a 60° total vertical). Fast moving targets are also difficult for them to acquire."</i>
And the other part says:
<i>"Natural Selection is an action-strategy game for the PC. It is a "Half-life modification", which means it is written on top of the Half-life game engine.
"Mods" are a new sort of underground game development that enables small teams to create games using the technology of existing games. This means less expensive and lower risk game development, which allows experimentation and innovation. This arrangement also implies that "mods" are made as art, not for making money.
Game summary
Multiplayer-only Half-life mod where one team plays marines and the other plays aliens. The humans must keep their cool and work together to assault an alien-infested spacecraft or colony. Marines vs. marines and aliens vs. aliens scenarios will also be supported in the near future.
"First-person strategy" with a real resource model and consequences for actions. Both sides are genuinely different and together they accommodate different play styles:
Marines :: Fighting skill is less important, strategy and communication take its place. Playing as a marine will be a tense experience with methodical planning and strategy, interrupted with action.
Aliens :: Playing as an alien will be an intense action experience, rewarding reflexes and alien heroics. Communication and coordination don't require typing.
Accessible, fast, mouse-driven interface: no keys beyond those used in Half-life needed.
Simple to learn and play, it is hard-core action/strategy for a mainstream audience.
Innovative social dynamics lead to memorable games.
Atmospheric indoor sci-fi environments full of steam, smoke and ambient soundscapes"</i>
and i think i clearly stated it's TSA mixed with USCM.
Well I haven't seen them and I don't want to see them. I'm fine with the Aliens vs Marines of NS.
Well I haven't seen them and I don't want to see them. I'm fine with the Aliens vs Marines of NS. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
They are very good movies. Why wouldn't you want to see them?
edit: That's Alien and Aliens, Alien 3 and Alien Resurrection lost my interest.