Skulkrace_alpha
Monkeyget
Join Date: 2002-02-27 Member: 254Members
I created skulkrace_alpha for the natural selection skulkrace (more informations here: <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=30294&st=0' target='_blank'>http://www.unknownworlds.com/forums/in...=1&t=30294&st=0</a> ).
A the moment <b>it's only a test for entities and the gameplay</b> .Be sure to read the readme.txt file if u want to play the map.
The com control lots of things in the map. almost each room can be affected by com's decisions.
room1: the beginning of the map...the com decide when the race begin
room2: the skulks must walk on pipe, the com decide on wich pipe steam (wich bloc the skulk) apprear
room3: can't explain, play the map to figure how it's working:/
room4: the com choose wich way the skulks will take
etc... The main purpouse of the map is to push the interactivity at a really high level.
For instance when the skulks arrive at the end of the circuit they got teleported on the podium (the winner on the higher place, second on the second and third,...) the others can go around the podium.when the winner arrived a door begins to get close slowly . The skulks wich arrive too late arrive below the podium, people in the ready room can decide to kill those loosers or not <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
U can grap the map here: <a href='http://membres.lycos.fr/nolagrulez/ns/skulkrace/' target='_blank'>http://membres.lycos.fr/nolagrulez/ns/skulkrace/</a>
if u want to play this map offline turn sv_cheats on 1,reload the map, go com, start the race and then press f4 to go skulk.
<b>Don't reply to say that this map is ugly, have no light,.... make criticis on the gameplay please!</b>
edit : when ur com press on the blue buttons around the map to interact with the map.
A the moment <b>it's only a test for entities and the gameplay</b> .Be sure to read the readme.txt file if u want to play the map.
The com control lots of things in the map. almost each room can be affected by com's decisions.
room1: the beginning of the map...the com decide when the race begin
room2: the skulks must walk on pipe, the com decide on wich pipe steam (wich bloc the skulk) apprear
room3: can't explain, play the map to figure how it's working:/
room4: the com choose wich way the skulks will take
etc... The main purpouse of the map is to push the interactivity at a really high level.
For instance when the skulks arrive at the end of the circuit they got teleported on the podium (the winner on the higher place, second on the second and third,...) the others can go around the podium.when the winner arrived a door begins to get close slowly . The skulks wich arrive too late arrive below the podium, people in the ready room can decide to kill those loosers or not <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
U can grap the map here: <a href='http://membres.lycos.fr/nolagrulez/ns/skulkrace/' target='_blank'>http://membres.lycos.fr/nolagrulez/ns/skulkrace/</a>
if u want to play this map offline turn sv_cheats on 1,reload the map, go com, start the race and then press f4 to go skulk.
<b>Don't reply to say that this map is ugly, have no light,.... make criticis on the gameplay please!</b>
edit : when ur com press on the blue buttons around the map to interact with the map.
Comments
trigger random with "min time" 0 and "maxtime" 0 shoots everytime a new round starts (countdown).
I like the atmosphere of the map and how skulks are treated.
The room with the moving platforms makes no sense too me. the platforms dissapear bit you still move with them. The wires collide and platforms intersect.
other than that, you have some nice features on there.
I don't really understand the last bit though. There were rotating objects to push you off the ceiling, and yet you can touch the ground, making the obstacle completely useless.