Dors Not Klickable For Commander
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
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<div class="IPBDescription">how?</div> I want doors to be visivle from command view, controllable by buttons or other entities BUT not klickable by the commander.
Should be a rotating door and a sliding door (x - y axis).
When a door has a name its controllable by the commander <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
func seetroughdoor is invisible for comm but still klickable.
Do i really need to use func tracktrain and simular?
Test map:
Should be a rotating door and a sliding door (x - y axis).
When a door has a name its controllable by the commander <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
func seetroughdoor is invisible for comm but still klickable.
Do i really need to use func tracktrain and simular?
Test map:
Comments
The only method I can think of right now is to use an env_global/multisource combo as a master for the door, then the commander might not be able to directly click on it. Just have the button trigger some multimanagers which turn the master on, activate the door, then turn the master off a split second later. I believe the commander cannot activate entities that have their master turned off.