Dors Not Klickable For Commander

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">how?</div> I want doors to be visivle from command view, controllable by buttons or other entities BUT not klickable by the commander.
Should be a rotating door and a sliding door (x - y axis).
When a door has a name its controllable by the commander <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
func seetroughdoor is invisible for comm but still klickable.

Do i really need to use func tracktrain and simular?

Test map:

Comments

  • Mad_ManMad_Man Join Date: 2003-06-13 Member: 17359Members, Constellation
    edited June 2003
    Why do you need him to see the button if he cant click it? Its like holding candy infront of a baby adn saying no no but prentding to give it to the baby
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    I think he meant that the door itself should not be directly accessible to the commander, but the button can still be used.

    The only method I can think of right now is to use an env_global/multisource combo as a master for the door, then the commander might not be able to directly click on it. Just have the button trigger some multimanagers which turn the master on, activate the door, then turn the master off a split second later. I believe the commander cannot activate entities that have their master turned off.
  • NerdIIINerdIII Join Date: 2003-04-05 Member: 15230Members
    omg security locks all over the map. btw. what do you want to achieve? it can't simply be a button next to a door. admit that you are trying to do someting new. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> Why should the commander not be able to open any door like the NS story tells you?
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