<div class="IPBDescription">as seen in ns_eclipse</div> Hey. does any one know how to make those cool electric effects that appear in ns_eclipse several times ? They are several post/reactor things in Triad area with the effect i mean.
its a func conveyour (or 2) that is/are illusionary and rendermode additive. the valve erc collective has an article. mapping FAQ should have links too.
Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> its was the render mode i was getting stuck on lol. i had tryed convey but solid / texture mode doesnt make the black see-through heh. thanks agian
there are 2 conveyors on each effect. one scrolls top right, one top left... so simply use slight different directions. and turn the texture some degrees so it doesnt look so straith after all. you could add some env_spark that underline the atmosphere.
InsaneAnomalyJoin Date: 2002-05-13Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
<a href='http://www.planethalflife.com/awmaps/arctut.htm' target='_blank'>KFS's guide</a> to making the effect should help out if you have any further problems.
heres a little tutorial: <a href='http://www.halflife.nu/worldcraft/tutorials/?id=95' target='_blank'>http://www.halflife.nu/worldcraft/tutorials/?id=95</a>
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the valve erc collective has an article.
mapping FAQ should have links too.
one scrolls top right, one top left... so simply use slight different directions. and turn the texture some degrees so it doesnt look so straith after all. you could add some env_spark that underline the atmosphere.