Ns_mazebeta2

OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
edited June 2003 in Mapping Forum
<div class="IPBDescription">a maze map?</div> <a href='http://www.df5jz.de/Ollj/ns_mazebeta2.zip' target='_blank'>http://www.df5jz.de/Ollj/ns_mazebeta2.zip</a>
Just a maze.
The beta has just one level. As long as max map clipnodes lets me, I will add up to 20 levels.
It has no info_join_team`s but CC,Hive and Team spawns <b>jointeamone jointeamtwo</b>
Its not pitch black but really dark <b>mp_flashlight 1</b>

Ignore the awfull texturing.
As a "beta exit" there is a wall painted with "join marines" somewere to the lower level. It really exists, I swear.

Changing the minimap or using Noclip/spectate is lame.
Everything else is allowed for now.

like it?

Comments

  • enf0rcerenf0rcer intrigued... Join Date: 2003-03-16 Member: 14584Members
    edited June 2003
    i can't get it to work cause it says i dont have rcbot.dll or something like that <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html/emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif'><!--endemo-->
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    i can play without that file wich exists nowhere on my pc.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Just put it on the server and ran around in it, Ollj you could make a great FUN map out of this. I never did find the EXIT though. lol, I got kinda dizzy on the com chair platform and took me a bit to notice the Hive above my head. But I really think this could be a kool map!
  • OneEyedOneEyed Join Date: 2003-03-14 Member: 14493Members
    w00t i beat it, dang ollj u made my brain go crazy, i found it the first time very fast, and i forgot to get a screeny, so i looked for it again and, i was like ahhhh, hehe but i found it 2 times w00t.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited June 2003
    Aaah crap. after 4 levels I reach max map clipnodes. Little too early for mz taste.

    how about this:
    aliens start on one side of a maze.
    Marines on the other side.
    The commander can watch all over the whole maze.
    The funny thing is that the maze changes its shape nonstop.

    To make it easyer for aliens (against dieges) the maze has 2 levels. a vent level and a matrine level.
    Of course both change shape and the vent level has weldables.

    Could be fun building an outpost inside of a maze with changing walls.
    Parasite and sensory becomes essential.
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    Ollj... you definatly make the most interesting things...

    I found a bug, if you crouch right inbetween the door and hallway just in the right spot, you can stop the floor from moving. Just a heads up.
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    By "changes shape" do you mean that you have walls that move every now an then? Cool!
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited June 2003
    not really.
    - When it can be controlled by anything the commander can klick-controll it too (avoiding this needs more entities).
    - It could be blocked so it needs to kill.

    I made 50% of the walls of a new maze rotating and sliding (~150-250 moving walls all over), controllable in 8 groups, so when the commander klicks one wall to move he moves 35 more walls.
    A huge vent system (and hivesight) ballances the commanders power ober the vhole map layout.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Cant wait to get our slimy wet paws on this.
Sign In or Register to comment.