Ns_mazebeta2
Ollj
our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
<div class="IPBDescription">a maze map?</div> <a href='http://www.df5jz.de/Ollj/ns_mazebeta2.zip' target='_blank'>http://www.df5jz.de/Ollj/ns_mazebeta2.zip</a>
Just a maze.
The beta has just one level. As long as max map clipnodes lets me, I will add up to 20 levels.
It has no info_join_team`s but CC,Hive and Team spawns <b>jointeamone jointeamtwo</b>
Its not pitch black but really dark <b>mp_flashlight 1</b>
Ignore the awfull texturing.
As a "beta exit" there is a wall painted with "join marines" somewere to the lower level. It really exists, I swear.
Changing the minimap or using Noclip/spectate is lame.
Everything else is allowed for now.
like it?
Just a maze.
The beta has just one level. As long as max map clipnodes lets me, I will add up to 20 levels.
It has no info_join_team`s but CC,Hive and Team spawns <b>jointeamone jointeamtwo</b>
Its not pitch black but really dark <b>mp_flashlight 1</b>
Ignore the awfull texturing.
As a "beta exit" there is a wall painted with "join marines" somewere to the lower level. It really exists, I swear.
Changing the minimap or using Noclip/spectate is lame.
Everything else is allowed for now.
like it?
Comments
how about this:
aliens start on one side of a maze.
Marines on the other side.
The commander can watch all over the whole maze.
The funny thing is that the maze changes its shape nonstop.
To make it easyer for aliens (against dieges) the maze has 2 levels. a vent level and a matrine level.
Of course both change shape and the vent level has weldables.
Could be fun building an outpost inside of a maze with changing walls.
Parasite and sensory becomes essential.
I found a bug, if you crouch right inbetween the door and hallway just in the right spot, you can stop the floor from moving. Just a heads up.
- When it can be controlled by anything the commander can klick-controll it too (avoiding this needs more entities).
- It could be blocked so it needs to kill.
I made 50% of the walls of a new maze rotating and sliding (~150-250 moving walls all over), controllable in 8 groups, so when the commander klicks one wall to move he moves 35 more walls.
A huge vent system (and hivesight) ballances the commanders power ober the vhole map layout.