Rk95
Darkkiz
Join Date: 2003-05-28 Member: 16814Members
Join Date: 2003-05-28 Member: 16814Members
Comments
I'll propably make the buttstock folded to give it more gangsta style =)(really because u can't see it ingame.)
1. in a side view of the weapon, select > face and select half of the faces of the gun.
2. Delete selection.
3. Export .smd as something like "base.smd".
4. Undo delete selection and select inverse.
5. Delete selection.
6. Export .smd as something like "rest.smd"
7. Edit QC file so that the garbage that looks like :
{
%something something "base.smd"
}
{
%something something "rest.smd"
}
I don't know exactly the text, but it's where it usually has those squiggly brackets and the title of your reference.smd.
8. Compile QC file and you have a super-high poly model =)
Then again, if you don't use milkshape, this is 100% worthless.
Hope this helps.
And i'm using 3dsmax <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
but the point between the back aimer and the front aimer is boring. That would be the one thing that would keep me from using the model... but that's just me