Post On The Poll
Speed_2_Dave
Join Date: 2002-11-15 Member: 8788Members
<div class="IPBDescription">My choice isn't there</div> c.Whatever the playtesting seems to suggest.
If the plan for just "onos'ing" at one-hive or whatever the problem was with that earlier build is such a big thing, make it hive-dependant. If it's not, why change it? I have <b>no</b> clue as to what kind of advantage/disadvantage this would bring with the current res model. Now I've given my choice (not to vote) and my reason. What did some of you other guys do (I want both sides of the fence, but I'm not really on either one).
If the plan for just "onos'ing" at one-hive or whatever the problem was with that earlier build is such a big thing, make it hive-dependant. If it's not, why change it? I have <b>no</b> clue as to what kind of advantage/disadvantage this would bring with the current res model. Now I've given my choice (not to vote) and my reason. What did some of you other guys do (I want both sides of the fence, but I'm not really on either one).
This discussion has been closed.
Comments
If the plan for just "onos'ing" at one-hive or whatever the problem was with that earlier build is such a big thing, make it hive-dependant. If it's not, why change it? I have <b>no</b> clue as to what kind of advantage/disadvantage this would bring with the current res model. Now I've given my choice (not to vote) and my reason. What did some of you other guys do (I want both sides of the fence, but I'm not really on either one). <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I voted for open evolutions. I'd rather see more diverse strategies, than a full scale mud wrestling match over 2 hives. :/
Essentially I'd like the option to be able to hive rush (Abilities, improve skulk and lerk and attempt to win that way), save and higher life form rush or whatever. Effectively make more diverse tactics for the aliens than just what a evolutions linked to hives can do.