Map To Test Please?

CarlingCarling Join Date: 2003-05-21 Member: 16571Members
<div class="IPBDescription">can you host my map for beta test?</div> Hey.

I been builden a few maps here and there and finaly got one i think is ready for the public <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Would any one be intrested in hosting it so i can see if its balanced, good or just plan rubish lol.

Please post feed back on my map here or email me it plz <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

ns.carling@ntlworld.com


Description:
Its one of thoes maps where aliens can attack the marines but marines are unable to fight back till they have Jet Packs.
Ill proberly add more to it, but for now am just intrested in feed back.

Link to map:
<a href='http://homepage.ntlworld.com/carling2u/files/ns_drop.zip' target='_blank'>http://homepage.ntlworld.com/carling2u/fil...les/ns_drop.zip</a>

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    <a href='http://www.deadclan.net/' target='_blank'>http://www.deadclan.net/</a>
    every friday they just play custom maps, they really play ALL ****, making the server really popular then.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Thanks for the plug Ollj, I think. And we play Complex9 on fridays also sooooooooo. Downloading the drop map now.
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    Thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    We are going to test you map in a few minutes, you need cheating-death version 3.0.0 to play on our server, join us. See my sig below for IP
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    edited June 2003
    I tryed to join serv but i have CD 3.1.0. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> am doomed. i emailed your site email thing as per its statement about CD bug.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    I will turn CD off for the time we are testing your map. You will not need CD running.
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Ninja_fall has met its match! This is a great FUN DROP map. Very sweet looking, unusual for fun maps. The game play seems pretty balanced too. We like it alot, the best drop map out there! Kinda bright though.
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> thanks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->


    Check out the update. hopefully should fix the gamma problems. altho i carnt seem to see change on my server :/
    When i tested it on my server it was no where near as bright as when i joined yours. lol.

    I added a new ladder so marines can get up to aliens base at start BUT i made it easy to block using a single tower if the aliens want to keep it closed. I figer that the marines can take HA up it later in the game after using some JP's to kill the towers keeping it shut.

    Reduced the weld time on thoes big doors from 300 to 45 secs each. Still need to test how effective thoes doors are.


    Updated.
    <a href='http://homepage.ntlworld.com/carling2u/files/ns_drop%201.1.zip' target='_blank'>http://homepage.ntlworld.com/carling2u/fil..._drop%201.1.zip</a>
  • Elite_GuardElite_Guard Join Date: 2002-11-29 Member: 10258Members
    change the version to ns_drop_beta1 or something since periods and spaces messes it up...
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    k. lol

    <a href='http://homepage.ntlworld.com/carling2u/files/ns_drop_v1.zip' target='_blank'>http://homepage.ntlworld.com/carling2u/fil.../ns_drop_v1.zip</a>


    that look better ? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • DEADscottDEADscott Join Date: 2003-03-29 Member: 15022Members, Constellation
    Sweet, I will put it up tonight.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    uninstall cd 3.1
    www.filemirrors.com
    begins with "cd-client"
    download cd 3.0
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    Thanks Ollj. actualy scott fixed me after we tested my map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> but thanks for thinking about me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> lol
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    for this mappers I feel very sorry but such maps fall through the grid of selection on our server <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
    guys: start making maps that are MAPS at least. not meant as flamming but I think some other admin will feel so, too. and the fact that I map myself will make it harder for your guys because at least all the maps have to be better than mine to enter the cycle <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo-->
  • CarlingCarling Join Date: 2003-05-21 Member: 16571Members
    Well i thought my first released map was pritty good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
    If i could fix max_patches error i would have another map out there. a seriours map but its kinda to big <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> lol
  • DarkhoundDarkhound Join Date: 2002-11-15 Member: 8794Members
    The MAX_PATCHES error is easy to fix now. Either use the -sparse flag with RAD, or if that doesn't work, use -nomatrix. That should fix it.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    -chop 128 -texchop 64
    (or larger squares of 2)
    less light quality for faster compile and huge maps.
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