A Little Help....
Reese
Join Date: 2003-05-08 Member: 16143Members
<div class="IPBDescription">and some halfway spiffy screens....</div> I actually am having two problems at the moment. The first is that, even though I successfully registered with NSWorld, I can't get it to let me setup my map. (the new button doesn't seem to have any code supporting it)
*edit* Nevermind... I fixed that one, evidently wasn't holding my mouth the right way.
The second is that I am having trouble in texturing one of the walls for a hive room entrance. I am using one of the alien_alpha textures with func_wall render mode solid, render fx 255. For whatever reason the wall is still showing up blue. Since I can't host on NSWorld at the moment, i'm going to do some replies so you can see my problem in game, as well as some screens. I do know that the screenshots show the alpha holding panels at fullbright, they were taken at a point where I was trying to find a fix for this on my own.
Also, it's not so bad in other parts... but looking down the hall while in that entrance room my wpoly goes through the roof. I'm just wondering what I can do to fix that. I know the hallway is really really and death for skulks, that's why it's just a test and won't actually happen <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Also the area where that corridor meets the room will have a door... at some point.
*edit* Nevermind... I fixed that one, evidently wasn't holding my mouth the right way.
The second is that I am having trouble in texturing one of the walls for a hive room entrance. I am using one of the alien_alpha textures with func_wall render mode solid, render fx 255. For whatever reason the wall is still showing up blue. Since I can't host on NSWorld at the moment, i'm going to do some replies so you can see my problem in game, as well as some screens. I do know that the screenshots show the alpha holding panels at fullbright, they were taken at a point where I was trying to find a fix for this on my own.
Also, it's not so bad in other parts... but looking down the hall while in that entrance room my wpoly goes through the roof. I'm just wondering what I can do to fix that. I know the hallway is really really and death for skulks, that's why it's just a test and won't actually happen <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> Also the area where that corridor meets the room will have a door... at some point.
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